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Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012)

Published: 05 September 2012 Publication History
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  • Abstract

    The proliferation of social networking sites and mobile technology allows us to check on our friends and family, follow what experts in our field think, or simply 'check-in' online. While in many ways advantageous, the ability to be constantly connected is significantly affecting our offline interaction behavior. People sharing a table today might ignore each other for stretches at a time in order to interact with far-away friends through mobile technology instead. The goal of this workshop is to examine how we can build technologies that promote offline interactions. We plan to discuss how offline interactions can be spurred within different social groups and different settings through currently available devices and technologies. We also plan to explore how such technologies can be built and used for different types of offline engagement (e.g., playful vs. serious). The workshop aims to establish a community interested in computer mediated offline interaction.

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    Cited By

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    • (2020)Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and ApproachesComputer Supported Cooperative Work10.1007/s10606-019-09345-029:1-2(29-83)Online publication date: 1-Apr-2020
    • (2013)A pervasive game to promote social offline interactionProceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication10.1145/2494091.2497359(1381-1384)Online publication date: 8-Sep-2013

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    cover image ACM Conferences
    UbiComp '12: Proceedings of the 2012 ACM Conference on Ubiquitous Computing
    September 2012
    1268 pages
    ISBN:9781450312240
    DOI:10.1145/2370216
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 05 September 2012

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    Author Tags

    1. offline interaction
    2. social interaction
    3. ubiquitous computing

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    Ubicomp '12
    Ubicomp '12: The 2012 ACM Conference on Ubiquitous Computing
    September 5 - 8, 2012
    Pennsylvania, Pittsburgh

    Acceptance Rates

    UbiComp '12 Paper Acceptance Rate 58 of 301 submissions, 19%;
    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    UBICOMP '24

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    • (2020)Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and ApproachesComputer Supported Cooperative Work10.1007/s10606-019-09345-029:1-2(29-83)Online publication date: 1-Apr-2020
    • (2013)A pervasive game to promote social offline interactionProceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication10.1145/2494091.2497359(1381-1384)Online publication date: 8-Sep-2013

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