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SKETCH: an interface for sketching 3D scenes

Published: 01 August 1996 Publication History
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  • Abstract

    Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.

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    • (2024)Wizualization: A “Hard Magic” Visualization System for Immersive and Ubiquitous AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332658030:1(507-517)Online publication date: 1-Jan-2024
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    cover image ACM Conferences
    SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
    August 1996
    528 pages
    ISBN:0897917464
    DOI:10.1145/237170
    • cover image ACM Overlay Books
      Seminal Graphics Papers: Pushing the Boundaries, Volume 2
      August 2023
      893 pages
      ISBN:9798400708978
      DOI:10.1145/3596711
      • Editor:
      • Mary C. Whitton
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 August 1996

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    Author Tags

    1. 3D modeling
    2. direct manipulation
    3. gestural interface
    4. interaction techniques
    5. nonphotorealistic rendering
    6. sketching

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    SIGGRAPH '96 Paper Acceptance Rate 52 of 247 submissions, 21%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    View all
    • (2024)SketchPath: Using Digital Drawing to Integrate the Gestural Qualities of Craft in CAM-Based Clay 3D PrintingProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642684(1-16)Online publication date: 11-May-2024
    • (2024)Wizualization: A “Hard Magic” Visualization System for Immersive and Ubiquitous AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332658030:1(507-517)Online publication date: 1-Jan-2024
    • (2023)Modeling by ExampleSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596735(203-214)Online publication date: 1-Aug-2023
    • (2023)Teddy: A Sketching Interface for 3D Freeform DesignSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596722(85-92)Online publication date: 1-Aug-2023
    • (2023)Seminal Graphics Papers: Pushing the Boundaries, Volume 2undefinedOnline publication date: 1-Aug-2023
    • (2022)Rapid design of articulated objectsACM Transactions on Graphics10.1145/3528223.353009241:4(1-8)Online publication date: 22-Jul-2022
    • (2022)Deep generation of 3D articulated models and animations from 2D stick figuresComputers & Graphics10.1016/j.cag.2022.10.004109(65-74)Online publication date: Dec-2022
    • (2022)Ensemble3D: Interactive 3D Scene Creation System with Multiple Roles and DevicesHCI International 2022 Posters10.1007/978-3-031-06394-7_1(3-11)Online publication date: 16-Jun-2022
    • (2021)SHAD3S: A model to Sketch, Shade and Shadow2021 IEEE Winter Conference on Applications of Computer Vision (WACV)10.1109/WACV48630.2021.00366(3615-3624)Online publication date: Jan-2021
    • (2020)Reconstructing 3D Shapes From Multiple Sketches Using Direct Shape OptimizationIEEE Transactions on Image Processing10.1109/TIP.2020.301886529(8721-8734)Online publication date: 1-Jan-2020
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