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research-article

Adaptive display power management for OLED displays

Published: 24 September 2012 Publication History

Abstract

Mobile gaming has become increasingly popular in the past few years with the proliferation of smartphones that have the increased CPU, memory, and network (3.5G etc.) capabilities to support a vast range of interesting games. In addition, these phones also have high quality displays, such as Organic Light Emitting Diodes (OLED) displays, that allow the intricate details in games to be shown in vivid detail to end users. Unfortunately, these displays tend to consume a lot of energy - which in turn limits the amount of time that a user can spend actually playing games on these devices. In this paper, we describe a technique that makes use of saliency, with respect to the end user, to reduce the power consumption of OLED displays when they are used for games, by reducing the brightness of game areas that are not of interest currently to the game player. We evaluated our technique with a user study and showed that even for fast-paced shooting games, our solution is able to save a modest amount of power with no impact in the end user gaming experience.

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Cited By

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  • (2020)A Survey on Energy Management for Mobile and IoT DevicesIEEE Design & Test10.1109/MDAT.2020.297666937:5(7-24)Online publication date: Oct-2020
  • (2018)FocusVRProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32649522:3(1-25)Online publication date: 18-Sep-2018
  • (2016)OLED Power Control Algorithm Using Optimal Mapping Curve DeterminationJournal of Display Technology10.1109/JDT.2016.260664512:11(1278-1282)Online publication date: Nov-2016
  • Show More Cited By

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Published In

cover image ACM SIGCOMM Computer Communication Review
ACM SIGCOMM Computer Communication Review  Volume 42, Issue 4
Special october issue SIGCOMM '12
October 2012
538 pages
ISSN:0146-4833
DOI:10.1145/2377677
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 September 2012
Published in SIGCOMM-CCR Volume 42, Issue 4

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Author Tags

  1. mobile games
  2. power management
  3. saliency

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Cited By

View all
  • (2020)A Survey on Energy Management for Mobile and IoT DevicesIEEE Design & Test10.1109/MDAT.2020.297666937:5(7-24)Online publication date: Oct-2020
  • (2018)FocusVRProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32649522:3(1-25)Online publication date: 18-Sep-2018
  • (2016)OLED Power Control Algorithm Using Optimal Mapping Curve DeterminationJournal of Display Technology10.1109/JDT.2016.260664512:11(1278-1282)Online publication date: Nov-2016
  • (2016)Perceptual Quality-Aware Power Reduction Technique for Organic Light Emitting DiodesJournal of Display Technology10.1109/JDT.2015.250227312:6(519-525)Online publication date: Jun-2016
  • (2013)ACM HotMobile 2013 demoACM SIGMOBILE Mobile Computing and Communications Review10.1145/2542095.254209917:3(5-6)Online publication date: 7-Nov-2013
  • (2013)FOCUSProceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing10.1145/2493432.2493445(573-582)Online publication date: 8-Sep-2013

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