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Mobile augmented reality for interpretation of archaeological sites

Published: 02 November 2012 Publication History

Abstract

Heritage interpretation plays a key role in understanding, imagining, and appreciating tangible cultural heritage, including historic sites. Interpretation becomes critical for visitors to historic sites that are partially or fully buried or in ruins, which is most often the case for archaeological sites. However, it remains a challenge for developers of AR systems and content to navigate the plethora of technologies and requirements in this evolving area. In response, we present the design of Arbela Layers Uncovered (ALU), a mobile Augmented Reality (AR) system for the ancient site of Arbela, Iraq. The site consists of an accumulation of buried layers left by successive civilizations inhabiting the area. In addition to describing the objectives of ALU, we discuss the development of a proof-of-concept and the design decisions involved. ALU features media for guiding visitors and interpreting and presenting the complex and multifaceted history of the site.

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Cited By

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  • (2024)Developing a Multitasking Augmented Reality Application for Theatrical and Cultural ContentHeritage10.3390/heritage70701697:7(3578-3596)Online publication date: 5-Jul-2024
  • (2023)A Mobile Tour Guide with Localization Features and AR SupportHCI International 2023 – Late Breaking Posters10.1007/978-3-031-49212-9_60(489-496)Online publication date: 12-Dec-2023
  • (2022)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based GamesEducation Sciences10.3390/educsci1301004713:1(47)Online publication date: 31-Dec-2022
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cover image ACM Conferences
PATCH '12: Proceedings of the second international ACM workshop on Personalized access to cultural heritage
November 2012
40 pages
ISBN:9781450315944
DOI:10.1145/2390867
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 02 November 2012

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Author Tags

  1. augmented reality
  2. historic sites interpretation

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MM '12
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MM '12: ACM Multimedia Conference
November 2, 2012
Nara, Japan

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The 32nd ACM International Conference on Multimedia
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Cited By

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  • (2024)Developing a Multitasking Augmented Reality Application for Theatrical and Cultural ContentHeritage10.3390/heritage70701697:7(3578-3596)Online publication date: 5-Jul-2024
  • (2023)A Mobile Tour Guide with Localization Features and AR SupportHCI International 2023 – Late Breaking Posters10.1007/978-3-031-49212-9_60(489-496)Online publication date: 12-Dec-2023
  • (2022)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based GamesEducation Sciences10.3390/educsci1301004713:1(47)Online publication date: 31-Dec-2022
  • (2022)Producing Augmented Reality Contents to Increase the Acceptance of Korean Traditional CultureThe Journal of Korean Institute of Information Technology10.14801/jkiit.2022.20.8.13320:8(133-140)Online publication date: 31-Aug-2022
  • (2021)Industry 4.0 in Cultural IndustryResearch Anthology on Cross-Industry Challenges of Industry 4.010.4018/978-1-7998-8548-1.ch069(1379-1396)Online publication date: 2021
  • (2021)AR in the Architecture Domain: State of the ArtApplied Sciences10.3390/app1115680011:15(6800)Online publication date: 24-Jul-2021
  • (2021)Designing Historical Tours for Head-Worn AR2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct54149.2021.00016(26-33)Online publication date: Oct-2021
  • (2020)Reinventing Museums in 21st CenturyVirtual and Augmented Reality in Education, Art, and Museums10.4018/978-1-7998-1796-3.ch007(117-138)Online publication date: 2020
  • (2020)Industry 4.0 in Cultural IndustryImpact of Industry 4.0 on Architecture and Cultural Heritage10.4018/978-1-7998-1234-0.ch001(1-19)Online publication date: 2020
  • (2020)“I Want to Experience the Past”: Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic InterpretationInformation10.3390/info1201001512:1(15)Online publication date: 31-Dec-2020
  • Show More Cited By

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