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abstract

X-large virtual workspaces for projector phones through peephole interaction

Published: 29 October 2012 Publication History

Abstract

In peephole interaction a window to a virtual workspace is moved in space to reveal additional content. It is a promising interaction technique for mobile projector phones to display large workspaces which contain more information than can be appropriately displayed on a small smartphone screen. In this paper we describe a projector phone prototype that implements peephole pointing without instrumenting the environment or using any additional hardware besides a smartphone and a handheld projector. This device allows for the first time to perform peephole interaction in the wild. Moreover, we demonstrate some applications we have built to exploit and investigate the full potential of peephole interaction with projector phones.

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References

[1]
Beardsley, P., van Baar, J., Raskar, R., and Forlines, C. Interaction using a handheld projector. IEEE Computer Graphics and Applications 25, 1 (2005), 39--43.
[2]
Cao, X. and Balakrishnan, R. Interacting with dynamically defined information spaces using a handheld projector and a pen. In Proc. UIST'06, ACM (2006), 225--234.
[3]
Fitzmaurice, W.G. Situated information spaces and spatially aware palmtop computers. Communications of the ACM 36, 7 (1993), 39--49.
[4]
Rapp, S. Spotlight Navigation: a pioneering user interface for mobile projection. In Proc. Ubiprojection 2010, Workshop on personal projection at Pervasive 2010, (2010).
[5]
Willis, K.D.D., Poupyrev, I., and Shiratori, T. Motionbeam: a metaphor for character interaction with handheld projectors. Proc. CHI'11, ACM (2011), 1031--1040.
[6]
Yee, K. Peephole Displays: Pen interaction on spatially aware handheld computers. In Proc. CHI 2003, ACM Press (2003), 1--8.

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Published In

cover image ACM Conferences
MM '12: Proceedings of the 20th ACM international conference on Multimedia
October 2012
1584 pages
ISBN:9781450310895
DOI:10.1145/2393347

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2012

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Author Tags

  1. brainstorming
  2. drawing
  3. handheld projector
  4. peephole interaction
  5. peephole pointing
  6. projector phone

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MM '12
Sponsor:
MM '12: ACM Multimedia Conference
October 29 - November 2, 2012
Nara, Japan

Acceptance Rates

Overall Acceptance Rate 995 of 4,171 submissions, 24%

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MM '24
The 32nd ACM International Conference on Multimedia
October 28 - November 1, 2024
Melbourne , VIC , Australia

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Cited By

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  • (2022)Wearable Augmented Reality System Using Head-Mounted ProjectorAdvances in Visual Computing10.1007/978-3-030-90439-5_38(481-491)Online publication date: 1-Jan-2022
  • (2020)OddEyeCamProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415889(85-97)Online publication date: 20-Oct-2020
  • (2018)Ether-ToolbarsCompanion Proceedings of the 23rd International Conference on Intelligent User Interfaces10.1145/3180308.3180325(1-2)Online publication date: 5-Mar-2018
  • (2018)Ether-ToolbarsProceedings of the 23rd International Conference on Intelligent User Interfaces10.1145/3172944.3172978(487-495)Online publication date: 5-Mar-2018
  • (2017)On-mouse projectorProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152849(231-239)Online publication date: 26-Nov-2017
  • (2016)On-mouse projectorProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2957265.2961829(605-610)Online publication date: 6-Sep-2016
  • (2016)AR Tabletop Interface using a Head-Mounted Projector2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0097(288-291)Online publication date: Sep-2016
  • (2014)Ethereal planesProceedings of the 2nd ACM symposium on Spatial user interaction10.1145/2659766.2659769(2-12)Online publication date: 4-Oct-2014
  • (2013)Studying spatial memory and map navigation performance on projector phones with peephole interactionProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466434(3173-3176)Online publication date: 27-Apr-2013

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