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Direct manipulation and the third dimension: co-planar dragging on 3d displays

Published: 11 November 2012 Publication History

Abstract

Recent advances in touch and display technologies are supporting a wide-spread use of touch-based direct manipulation techniques as well as 3D displays that give a perspectively correct view. Both techniques have consistency constraints including the following: With direct manipulation, a dragged object should stick to the finger tip. With viewer centered projection, head movement should update the scene's projection to preserve a sound 3D impression, e.g., leaning around a house should reveal its backyard. Unfortunately, these two contradict each other, making a combination, e.g., moving the head while touching or dragging an object, non-trivial. We introduce a design space of perspectively adjusted methods for direct manipulation to cope with this limitation, select nine different strategies from it, and evaluate six of them in depth. Participants dragged a box through a 3D maze with multiple, partially occluded levels. We identified one method to be among the fastest while yielding up to 32% less collisions than the other fast methods.

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  • (2021)The Influence of NeoTrie VR’s Immersive Virtual Reality on the Teaching and Learning of GeometryMathematics10.3390/math91924119:19(2411)Online publication date: 28-Sep-2021
  • (2019)Interactive 360-Degree Glasses-Free Tabletop 3D DisplayProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347948(625-637)Online publication date: 17-Oct-2019
  • (2018)A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual EnvironmentsComputer Graphics Forum10.1111/cgf.1339038:1(21-45)Online publication date: 14-Apr-2018
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    cover image ACM Conferences
    ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
    November 2012
    430 pages
    ISBN:9781450312097
    DOI:10.1145/2396636
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 11 November 2012

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    Author Tags

    1. 3d interactions
    2. 3d tabletops
    3. co-planar dragging
    4. direct manipulation
    5. motion parallax

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    ITS'12
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    ITS'12: Interactive Tabletops and Surfaces
    November 11 - 14, 2012
    Massachusetts, Cambridge, USA

    Acceptance Rates

    ITS '12 Paper Acceptance Rate 24 of 63 submissions, 38%;
    Overall Acceptance Rate 119 of 418 submissions, 28%

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    Cited By

    View all
    • (2021)The Influence of NeoTrie VR’s Immersive Virtual Reality on the Teaching and Learning of GeometryMathematics10.3390/math91924119:19(2411)Online publication date: 28-Sep-2021
    • (2019)Interactive 360-Degree Glasses-Free Tabletop 3D DisplayProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347948(625-637)Online publication date: 17-Oct-2019
    • (2018)A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual EnvironmentsComputer Graphics Forum10.1111/cgf.1339038:1(21-45)Online publication date: 14-Apr-2018
    • (2018)RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8447554(363-370)Online publication date: Mar-2018
    • (2016)Combining bimanual interaction and teleportation for 3D manipulation on multi-touch wall-sized displaysProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2993390(283-292)Online publication date: 2-Nov-2016
    • (2016)The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around TabletopsACM Transactions on Computer-Human Interaction10.1145/284508123:2(1-54)Online publication date: 28-May-2016
    • (2014)Void shadowsProceedings of the 2nd ACM symposium on Spatial user interaction10.1145/2659766.2659779(104-112)Online publication date: 4-Oct-2014
    • (2014)PortallaxProceedings of the 16th international conference on Human-computer interaction with mobile devices & services10.1145/2628363.2628392(145-154)Online publication date: 23-Sep-2014
    • (2014)Mid-air interactions above stereoscopic interactive tables2014 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2014.6798833(3-10)Online publication date: Mar-2014

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