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Generating diverse ethnic groups with genetic algorithms

Published: 10 December 2012 Publication History
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  • Abstract

    Simulating large crowds of virtual agents has become an important problem in virtual reality applications, video games, cinematography and training simulators. In this paper, we show how to achieve a high degree of appearance variation among individual 3D avatars in generated crowds through the use of genetic algorithms, while also manifesting unique characteristic features of a given population group. We show how virtual cities can be populated with diverse crowds of virtual agents that preserve their ethnic features, illustrate how our approach can be used to simulate full body avatar appearance, present a case study and analyze our results.

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    References

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    • (2019)Automatic classification of human facial features based on their appearancePLOS ONE10.1371/journal.pone.021131414:1(e0211314)Online publication date: 29-Jan-2019
    • (2018)Evolutionary Computation for Modelling Social Traits in Realistic Looking Synthetic FacesComplexity10.1155/2018/92701522018Online publication date: 1-Jan-2018
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      cover image ACM Conferences
      VRST '12: Proceedings of the 18th ACM symposium on Virtual reality software and technology
      December 2012
      226 pages
      ISBN:9781450314695
      DOI:10.1145/2407336
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 10 December 2012

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      Author Tags

      1. avatar appearance
      2. crowd simulation
      3. genetic algorithm

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      View all
      • (2020)Can I help you? Preferences of young adults for the age, gender and ethnicity of a Virtual Support Person based on individual differences including personality and psychological stateProceedings of the Australasian Computer Science Week Multiconference10.1145/3373017.3373065(1-10)Online publication date: 4-Feb-2020
      • (2019)Automatic classification of human facial features based on their appearancePLOS ONE10.1371/journal.pone.021131414:1(e0211314)Online publication date: 29-Jan-2019
      • (2018)Evolutionary Computation for Modelling Social Traits in Realistic Looking Synthetic FacesComplexity10.1155/2018/92701522018Online publication date: 1-Jan-2018
      • (2017)Case-based planning for large virtual agent societiesProceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology10.1145/3139131.3139155(1-10)Online publication date: 8-Nov-2017
      • (2017)To Plan or Not to Plan: Lessons Learned from Building Large Scale Social SimulationsIntelligent Virtual Agents10.1007/978-3-319-67401-8_6(53-62)Online publication date: 26-Aug-2017
      • (2016)Generating Needs, Goals and Plans for Virtual Agents in Social SimulationsIntelligent Virtual Agents10.1007/978-3-319-47665-0_41(397-401)Online publication date: 19-Oct-2016
      • (2016)Personalities, Physiology, Institutions and Genetics: Simulating Ancient Societies with Intelligent Virtual AgentsSimulating Prehistoric and Ancient Worlds10.1007/978-3-319-31481-5_14(377-404)Online publication date: 21-Oct-2016
      • (2015)Formalising Believability and Building Believable Virtual AgentsArtificial Life and Computational Intelligence10.1007/978-3-319-14803-8_11(142-156)Online publication date: 2015

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