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.NET gadgeteer: a new platform for K-12 computer science education

Published: 06 March 2013 Publication History

Abstract

In this paper we present the features of a new physical device prototyping platform called Microsoft .NET Gadgeteer along with our initial experiences using it to teach computer science in high schools. Gadgeteer makes it easy for newcomers to electronics and computing to plug together modules with varied functionality and to program the resulting system's behavior. We believe the platform is particularly suited to teaching modern programming concepts such as object-oriented, event-based programming and it could be a timely addition to established teaching tools given the current interest in improving high school computer science education in some regions. We have run a number of pilot studies in the US and in the UK with students of varying age and ability. Our results indicate that the tangible and expressive nature of Gadgeteer helps to engage and motivate a diverse set of students. We were also pleasantly surprised by the level of polish and sophistication of the devices which were built. We hope to further explore the potential of Gadgeteer for teaching in future work and we encourage others to build on our experiences.

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cover image ACM Conferences
SIGCSE '13: Proceeding of the 44th ACM technical symposium on Computer science education
March 2013
818 pages
ISBN:9781450318686
DOI:10.1145/2445196
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 March 2013

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Author Tags

  1. K-12 computer science education
  2. Microsoft .NET gadgeteer
  3. modular hardware
  4. prototyping platform
  5. tactile learning

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SIGCSE '13 Paper Acceptance Rate 111 of 293 submissions, 38%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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  • (2024)10. Unyttige roboter: Teknologi som inngang til programmering for naturfaglærerstudenterFra forskningsfronten til klasserommet10.18261/9788215069548-24-10(209-234)Online publication date: 7-Nov-2024
  • (2024)Meet MicroCode: a Live and Portable Programming Tool for the BBC micro:bitProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3656995(355-370)Online publication date: 17-Jun-2024
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  • (2021)EIT-kit: An Electrical Impedance Tomography Toolkit for Health and Motion SensingThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474758(400-413)Online publication date: 10-Oct-2021
  • (2021)A Survey and Taxonomy of Electronics Toolkits for Interactive and Ubiquitous Device PrototypingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34635235:2(1-24)Online publication date: 24-Jun-2021
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