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Enhance computer networks learning with hands-on mobile device based labware (abstract only)

Published: 06 March 2013 Publication History

Abstract

Digital mobile devices, such as smart phones, have become an essential part of daily lives for the young generation, especially college students. The rapid growth of wireless and mobile technologies results in a huge demand on qualified professionals in this area. More and more schools started teaching wireless and mobile networking, but how to provide students with hands-on practice experience is still a challenge. The networking capabilities of smart mobile devices make it a perfect instructional tool for networking related course teaching. In this study, we have designed and developed a labware with Android smart phones that focuses on teaching and learning of fundamental data communications and networking concepts by making use of the mobile nature of smart phones and mobile devices. The goal of this labware is to provide students with hands-on experience with mobile devices to better understand networking concepts such as different layers of TCP/IP protocol, Bluetooth, Wi-Fi, and a wide range of networking methodologies/implementations in a easy-adoptable, affordable, and effective way.

References

[1]
Qusay H. Mahmoud. 2008. Integrating Mobile Device into computer science curriculum. FIE. (2008).
[2]
Stan Kurkovsky. 2009. Engaging Students through Mobile Game Development. SIGCSE. (2009), 44--48.
[3]
Ezgi Nur Gozen and Carlos E. Caicedo. 2011. Using Smartphone Applications to Enhance the Learning of Telecommunication Concepts, ITERA. (2011).

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  1. Enhance computer networks learning with hands-on mobile device based labware (abstract only)

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    cover image ACM Conferences
    SIGCSE '13: Proceeding of the 44th ACM technical symposium on Computer science education
    March 2013
    818 pages
    ISBN:9781450318686
    DOI:10.1145/2445196
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 06 March 2013

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    Author Tags

    1. android
    2. labware
    3. mobile
    4. mobile device
    5. networking

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    SIGCSE '13
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    SIGCSE '13 Paper Acceptance Rate 111 of 293 submissions, 38%;
    Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

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