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ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction

Published: 10 February 2013 Publication History

Abstract

This paper presents "ToyVision": a software toolkit developed to facilitate the implementation of tangible games in visual-based tabletop devices. Compared to other toolkits for tabletops which offer very limited and tag-centered tangible possibilities, ToyVision provides designers with tools for modeling and implementing innovative tangible playing pieces with a high level of abstraction from the hardware. For this purpose, a new abstraction layer (the Widget layer) has been included in an already existing tabletop framework (ReacTIVision), providing the host application with high processed data about each playing piece involved in the game. To support the framework application, a Graphic Assistant tool enables the designer to visually model all the playing pieces into tangible tokens that can be tracked and controlled by the framework software. As a practical example, the complete process of prototyping a tangible game is described.

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Cited By

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  • (2023)Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop GameplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581142(1-19)Online publication date: 19-Apr-2023
  • (2021)SensorMov, mobile devices as/for tangible user interfacesProceedings of the X Latin American Conference on Human Computer Interaction10.1145/3488392.3488409(1-3)Online publication date: 22-Nov-2021
  • (2018)Designing a musical game of ShogiProceedings of the 32nd International BCS Human Computer Interaction Conference10.14236/ewic/HCI2018.130(1-5)Online publication date: 4-Jul-2018
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      cover image ACM Conferences
      TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
      February 2013
      439 pages
      ISBN:9781450318983
      DOI:10.1145/2460625
      • Conference Chairs:
      • Sergi Jordà,
      • Narcis Parés
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 10 February 2013

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      Author Tags

      1. design
      2. games
      3. playing pieces
      4. tabletop
      5. tangible
      6. toolkit
      7. widget

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      • Spanish Government

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      TEI '13 Paper Acceptance Rate 48 of 136 submissions, 35%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      Cited By

      View all
      • (2023)Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop GameplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581142(1-19)Online publication date: 19-Apr-2023
      • (2021)SensorMov, mobile devices as/for tangible user interfacesProceedings of the X Latin American Conference on Human Computer Interaction10.1145/3488392.3488409(1-3)Online publication date: 22-Nov-2021
      • (2018)Designing a musical game of ShogiProceedings of the 32nd International BCS Human Computer Interaction Conference10.14236/ewic/HCI2018.130(1-5)Online publication date: 4-Jul-2018
      • (2017)Modelling Playful User Interfaces for Hybrid GamesDistributed, Ambient and Pervasive Interactions10.1007/978-3-319-58697-7_48(640-659)Online publication date: 9-Jul-2017
      • (2017)SCALA Web System on the Internet of Things: An Exploratory Research in Social ComputingAdvances in Social Computing and Digital Education10.1007/978-3-319-52039-1_1(1-18)Online publication date: 17-Jan-2017
      • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 31-Oct-2016
      • (2016)Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-gamesMultimedia Tools and Applications10.1007/s11042-014-2298-275:1(425-463)Online publication date: 1-Jan-2016
      • (2016)Anyboard: A Platform for Hybrid Board GamesEntertainment Computing - ICEC 201610.1007/978-3-319-46100-7_14(161-172)Online publication date: 20-Sep-2016
      • (2016)A Relational Model for Playful and Smart Game DesignDesign, User Experience, and Usability: Novel User Experiences10.1007/978-3-319-40355-7_24(252-263)Online publication date: 22-Jun-2016
      • (2016)ImmertableApp: Interactive and Tangible Learning Music EnvironmentHuman-Computer Interaction. Novel User Experiences10.1007/978-3-319-39513-5_34(365-376)Online publication date: 19-Jun-2016
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