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Sketch master: a sketch game for collecting exploratory data

Published: 17 June 2013 Publication History

Abstract

We present the concept and implementation of a sketching game called Sketch Master. Sketch Master is a game designed to help players learn and practice drawing from memory. The architecture of the tool and its various game modes are presented. Additionally, we describe how functions in Sketch Master serve as a research instrument to collect exploratory data about the relation between perception, memory, and sketching.

References

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Adams, E. The Designer's Notebook: Sorting Out the Genre Muddle. http://www.gamasutra.com/view/feature/4074/the_designers_notebook_sorting_.php?page=2. {Accessed: 31-Dec-2012}.
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Von Ahn, L. Games with a purpose. Computer 39, 6 (2006), 92--94.
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Eitz, M., Hays, J., and Alexa, M. How do humans sketch objects? ACM Trans. Graph. 31, 4 (2012), 44:1--44:10.
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Koblin, A. M. The sheep market. In Proc. Creativity and Cognition 2009, ACM (2009), 451--452.
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Kozbelt, A., Seidel, A., ElBassiouny, A., Mark, Y., and Owen, D. R. Visual selection contributes to artists' advantages in realistic drawing. Psychology of Aesthetics, Creativity, and the Arts 4, 2 (2010), 93.
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Nakakoji, K. Seven issues for creativity support tool researchers. Creativity Support Tools, (2005). Give more details please, include URL, page number
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Noe, A. Action in perception. MIT Press, 2005.
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Open CV. Available: http://opencv.willowgarage.com/wiki/. {Accessed: 13-Oct-2012}.
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Ostrofsky, J., Kozbelt, A., and Seidel, A. Perceptual constancies and visual selection as predictors of realistic drawing skill. Psychology of Aesthetics, Creativity, and the Arts 6, 2 (2012), 124.
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André Rey. (1941). The psychological examination in cases of traumatic encepholopathy. Problems. Archives de Psychologie, Vol 28, 215--285.

Cited By

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  • (2022)Participatory utopian sketching: A methodological framework for collaborative citizen (re)imagination of urban spatial futuresFutures10.1016/j.futures.2022.102938139(102938)Online publication date: May-2022

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  1. Sketch master: a sketch game for collecting exploratory data

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    Published In

    cover image ACM Conferences
    C&C '13: Proceedings of the 9th ACM Conference on Creativity & Cognition
    June 2013
    433 pages
    ISBN:9781450321501
    DOI:10.1145/2466627
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 June 2013

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    Author Tags

    1. computer supported/mediated creativity
    2. game design
    3. human cognition
    4. sketch

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    C&C '13
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    C&C '13: Creativity and Cognition 2013
    June 17 - 20, 2013
    Sydney, Australia

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    C&C '13 Paper Acceptance Rate 28 of 88 submissions, 32%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    View all
    • (2022)Participatory utopian sketching: A methodological framework for collaborative citizen (re)imagination of urban spatial futuresFutures10.1016/j.futures.2022.102938139(102938)Online publication date: May-2022

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