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A framework for realistic 3D tele-immersion

Published: 06 June 2013 Publication History
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  • Abstract

    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite different from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experience of talking in person. Several causes for these differences have been identified and we propose inspiring and innovative solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational experience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic experiences to a multitude of users that for them will feel much more similar to having face to face meetings than the experience offered by conventional teleconferencing systems.

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    • (2019)Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality PrototypesImmersive Learning Research Network10.1007/978-3-030-23089-0_18(234-246)Online publication date: 16-Jun-2019
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    cover image ACM Other conferences
    MIRAGE '13: Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
    June 2013
    137 pages
    ISBN:9781450320238
    DOI:10.1145/2466715
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • Humboldt Univ.: Humboldt-Universität zu Berlin
    • FHHI: Fraunhofer Heinrich Hertz Institute

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    Association for Computing Machinery

    New York, NY, United States

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    Published: 06 June 2013

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    View all
    • (2020)Evaluating the Impact of Multimodal Collaborative Virtual Environments on User’s Spatial Knowledge and Experience of Gamified Educational Tasks2020 6th International Conference of the Immersive Learning Research Network (iLRN)10.23919/iLRN47897.2020.9155165(185-193)Online publication date: Jun-2020
    • (2019)Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use CaseMultimodal Technologies and Interaction10.3390/mti30100073:1(7)Online publication date: 10-Feb-2019
    • (2019)Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality PrototypesImmersive Learning Research Network10.1007/978-3-030-23089-0_18(234-246)Online publication date: 16-Jun-2019
    • (2017)An Integrated Platform for Live 3D Human Reconstruction and Motion CapturingIEEE Transactions on Circuits and Systems for Video Technology10.1109/TCSVT.2016.257692227:4(798-813)Online publication date: 1-Apr-2017
    • (2017)Model-based generation of personalized full-body 3D avatars from uncalibrated multi-view photographsMultimedia Tools and Applications10.1007/s11042-016-3808-176:12(14169-14195)Online publication date: 1-Jun-2017
    • (2017)User experience evaluation of human representation in collaborative virtual environmentsPersonal and Ubiquitous Computing10.1007/s00779-017-1075-421:6(989-1001)Online publication date: 1-Dec-2017
    • (2016)Fundamental Consideration on Possibility of Meta Realistic Sensation Communication Technology2016 19th International Conference on Network-Based Information Systems (NBiS)10.1109/NBiS.2016.68(405-409)Online publication date: Sep-2016
    • (2015)Space connectionProceedings of the Fourth International Workshop on Games and Software Engineering10.5555/2820144.2820151(22-28)Online publication date: 16-May-2015
    • (2015)A framework for image-based asset generation and animation2015 IEEE International Conference on Image Processing (ICIP)10.1109/ICIP.2015.7351141(1950-1954)Online publication date: Sep-2015
    • (2015)Space ConnectionProceedings of the 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering10.1109/GAS.2015.12(22-28)Online publication date: 18-May-2015
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