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Unconscious persuasion needs goal-striving: the effect of goal activation on the persuasive power of subliminal feedback

Published: 02 June 2011 Publication History

Abstract

A fundamental characteristic of ambient persuasive technology is the ability to persuade users outside of conscious attention. One method of influencing people outside of their conscious awareness is subliminal priming: Presenting a stimulus for less than 50 milliseconds so people can not consciously perceive it but they are able to process the information unconsciously. Earlier research has shown that subliminal feedback on energy consumption leads to more optimal choices in an energy-related choice task compared with no feedback. Would subliminal feedback always be effective in influencing people's choices, or do people need to be motivated to reach a specific goal for it to work? In the current research, we investigate if persuasion by subliminal feedback comprises a goal-striving related process in which people strive for a goal and use the subliminal information to reach that goal. In an experimental study, half of the participants were primed with the goal to perform well, and the other half was not primed with this goal. Next, half of the participants received subliminal feedback in a learning task, whereas the other half received no feedback. Results indicated that participants primed with a performance goal made more correct choices in the task when given the subliminal feedback compared with given no feedback. Participants who were not primed with a goal were not influenced by this feedback. This finding indicates the need for a behavior-relevant goal to make subliminal information effective, which in turn has important implications for research and design of ambient persuasive technology.

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  • (2022)Enhancing EFL Learners’ Self-Efficacy Beliefs of Learning English with Emoji Feedbacks in CALL: Why and HowBehavioral Sciences10.3390/bs1207022712:7(227)Online publication date: 12-Jul-2022
  • (2019)The Ethics of Persuasive Technologies in Pervasive Industry Platforms: The Need for a Robust Management and Governance FrameworkAdvances in Knowledge Discovery and Data Mining10.1007/978-3-030-17287-9_13(156-167)Online publication date: 3-Apr-2019
  • (2018)Digital Behaviour Change Interventions to Break and Form HabitsACM Transactions on Computer-Human Interaction10.1145/319683025:3(1-66)Online publication date: 12-Jun-2018
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cover image ACM Other conferences
PERSUASIVE '11: Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
June 2011
80 pages
ISBN:9781450306690
DOI:10.1145/2467803
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 02 June 2011

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Author Tags

  1. ambient persuasive technology
  2. goal-striving
  3. subliminal feedback

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PERSUASIVE '11 Paper Acceptance Rate 11 of 71 submissions, 15%;
Overall Acceptance Rate 32 of 137 submissions, 23%

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Cited By

View all
  • (2022)Enhancing EFL Learners’ Self-Efficacy Beliefs of Learning English with Emoji Feedbacks in CALL: Why and HowBehavioral Sciences10.3390/bs1207022712:7(227)Online publication date: 12-Jul-2022
  • (2019)The Ethics of Persuasive Technologies in Pervasive Industry Platforms: The Need for a Robust Management and Governance FrameworkAdvances in Knowledge Discovery and Data Mining10.1007/978-3-030-17287-9_13(156-167)Online publication date: 3-Apr-2019
  • (2018)Digital Behaviour Change Interventions to Break and Form HabitsACM Transactions on Computer-Human Interaction10.1145/319683025:3(1-66)Online publication date: 12-Jun-2018
  • (2015)Conceptual Priming for In-game BCI TrainingACM Transactions on Computer-Human Interaction10.1145/280822822:5(1-25)Online publication date: 8-Oct-2015
  • (2015)Exploring Nonconscious Behaviour Change Interventions on Mobile DevicesProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2794319(1010-1017)Online publication date: 24-Aug-2015
  • (2015)Subliminal Priming of Nonconscious Goals on SmartphonesProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2793707(825-830)Online publication date: 24-Aug-2015
  • (2012)The voluntariness of persuasive technologyProceedings of the 7th international conference on Persuasive Technology: design for health and safety10.1007/978-3-642-31037-9_11(123-132)Online publication date: 6-Jun-2012

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