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Tangible games for stroke rehabilitation with digital box and blocks test

Published: 27 April 2013 Publication History

Abstract

The Digital Box and Block Test (DBBT) is a post-stroke rehabilitation assessment apparatus for in-home use. It is based on the clinically validated Box and Block Test used to measure unilateral gross manual dexterity. We show that the automated DBBT scoring algorithms achieve at least 90% accuracy on a scoring procedure that is traditionally labor intensive and subjective. Furthermore, we propose a tangible gaming system based on DBBT to increase patient motivation and make rehabilitation exercises more enjoyable.

Supplementary Material

ZIP File (wip0677-file3.zip)
This is a video preview of our DBBT system.

References

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Centers for Disease Control and Prevention, Stroke Facts and Statistics. http://www.cdc.gov/stroke/facts_statistics.htm.
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Warlow, C., Sandercock, P., Hankey, G., et al. Stroke: Practical Management. Blackwell Publishing, 2008.
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Alankus, G., Lazar, A., May, M., & Kelleher, C. (2010). Towards customizable games for stroke rehabilitation. In Proc. CHI 2010, ACM Press (2007), 2113--2122.
[4]
V. Mathiowetz, G. Volland, N. Kashman, and K. Weber, "Adult Norms for the Box and Block Test of Manual Dexterity," Am J Occup Ther, vol. 39, no. 6 (1985), 386--391.
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Shaughnessy,M., Resnick,B.M., and Macko, R. F. 2006. Testing a model of post-stroke exercise behavior. Rehab. Nursing 31, 1, 15--21.
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Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H., Blomstrand, C., et al. Virtual rehabilitation after stroke. Studies in health technology and informatics, (2008), 77--82.
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Chua, S., Lim, G. H., & Ghista, D. N. A quantifiable assessment device for stroke patients. In Proc. of the 1st international convention on Rehabilitation engineering & assistive technology in conjunction with 1st Tan Tock Seng Hospital Neurorehabilitation Meeting - i-CREATe '07 . ACM Press (2007), 123.
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E. Wade, A. R. Parnandi, and M. J. Mataric, "Automated administration of the Wolf Motor Function Test for post-stroke assessment," in Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2010 4th International Conference on-NO PERMISSIONS, (2010), 1--7.
[9]
S. L. Wolf, D. E. Lecraw, L. A. Barton, and B. B. Jann, Forced use of hemiplegic upper extremities to reverse the effect of learned nonuse among chronic stroke and head-injured patients, Experimental Neurology, vol. 104, no. 2, 1989, 125--132.
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Alankus, G., & Kelleher, C. (2012). Reducing compensatory motions in video games for stroke rehabilitation. In Proc. CHI 2012, ACM Press (2012), 2049--2058.
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Ramachandran, V. S., & Rogers-Ramachandran, D. Synaesthesia in phantom limbs induced with mirrors. Proc. Biological sciences / The Royal Society, 263(1369), (1996), 377--86.
[14]
Sathian, K., Greenspan, A. I., & Wolf, S. L. Doing It with Mirrors: A Case Study of a Novel Approach to Neurorehabilitation. Neurorehabilitation and Neural Repair, 14(1), (2000), 73--76.

Cited By

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  • (2021)Tangibilisation of an educational scheduling game’s graphical interfaceAdjunct Proceedings of the 32nd Conference on l'Interaction Homme-Machine10.1145/3451148.3458637(1-5)Online publication date: 13-Apr-2021
  • (2020)A Game Changer: ‘The Use of Digital Technologies in the Management of Upper Limb Rehabilitation’Biomedical Visualisation10.1007/978-3-030-31904-5_9(117-147)Online publication date: 2-Jan-2020
  • (2019)Wearable Sensors Based Automatic Box and Block Test System2019 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computing, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI)10.1109/SmartWorld-UIC-ATC-SCALCOM-IOP-SCI.2019.00189(952-959)Online publication date: Aug-2019
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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 27 April 2013

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    Author Tags

    1. computer vision
    2. depth camera
    3. post-stroke screening
    4. rehabilitation game
    5. telemedicine

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2021)Tangibilisation of an educational scheduling game’s graphical interfaceAdjunct Proceedings of the 32nd Conference on l'Interaction Homme-Machine10.1145/3451148.3458637(1-5)Online publication date: 13-Apr-2021
    • (2020)A Game Changer: ‘The Use of Digital Technologies in the Management of Upper Limb Rehabilitation’Biomedical Visualisation10.1007/978-3-030-31904-5_9(117-147)Online publication date: 2-Jan-2020
    • (2019)Wearable Sensors Based Automatic Box and Block Test System2019 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computing, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI)10.1109/SmartWorld-UIC-ATC-SCALCOM-IOP-SCI.2019.00189(952-959)Online publication date: Aug-2019
    • (2018)Person-Generated Health Data in Simulated Rehabilitation Using Kinect for Stroke: Literature ReviewJMIR Rehabilitation and Assistive Technologies10.2196/rehab.91235:1(e11)Online publication date: 8-May-2018
    • (2018)Hybrid hydrogels based on polysaccharide gum karaya, poly(vinyl alcohol) and silk fibroinMaterials Research Express10.1088/2053-1591/aaf45d6:3(035304)Online publication date: 6-Dec-2018
    • (2017)Design for Assistive Augmentation—Mind, Might and MagicAssistive Augmentation10.1007/978-981-10-6404-3_6(99-116)Online publication date: 12-Nov-2017
    • (2017)A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation SystemsRecent Advances in Technologies for Inclusive Well-Being10.1007/978-3-319-49879-9_3(39-58)Online publication date: 19-Feb-2017
    • (2014)Creative design computing for happy healthy livingProceedings of the second international conference on Human-agent interaction10.1145/2658861.2658947(7-8)Online publication date: 29-Oct-2014
    • (2014)Comparing direct and indirect interaction in stroke rehabilitationCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2581192(1639-1644)Online publication date: 26-Apr-2014

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