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HCI with sports

Published: 27 April 2013 Publication History

Abstract

Recent advances in cheap sensor technology has made technology support for sports and physical exercise increasingly commonplace, which is evident from the growing popularity of heart rate monitors and GPS sports watches. This rise of technology to support sports activities raises many interaction issues, such as how to interact with these devices while moving and physically exerting. This special interest group brings together industry practitioners and researchers who are interested in designing and understanding human-computer interaction where the human is being physically active, engaging in exertion activities. Fitting with the theme, this special interest group will be "run" while running: participants will be invited to a jog together during which we will discuss technology interaction that is specific to being physically active whilst being physically active ourselves.

References

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Dourish, P. Where the Action Is: The Foundations of Embodied Interaction. Boston, MA, USA: MIT Press, 2001.
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Hummels, C., Overbeeke, K.C.J. and Klooster, S. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal and Ubiquitous Computing, 11 (8). (2007), 677--690.
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Loke, L., Larssen, A., Robertson, T. and Edwards, J. Understanding movement for interaction design: frameworks and approaches. Personal and Ubiquitous Computing, 11 (8 Special Issue MovementBased Interaction). (2007), 691--701.
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Loke, L. and Robertson, T. Studies of Dancers: Moving from Experience to Interaction Design International Journal of Design, 2010.
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Ludvigsen, M., Fogtmann, M. and Gronbek, K., TacTowers: an interactive training equipment for elite athletes. In DIS'10: Proceedings of the 8th ACM Conference on Designing Interactive Systems, 2010, ACM, 412--415.
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McClusky, M. The Nike Experiment: How the Shoe Giant Unleashed the Power of Personal Metrics, 2009. http://www.wired.com/medtech/health/magazine/1707/lbnp_nike?currentPage=all.
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Moen, J. KinAesthetic Movement Interaction: Designing for the Pleasure of Motion, Stockholm: KTH, Numerical Analysis and Computer Science, 2006.
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Mueller, F., Edge, D., Vetere, F., Gibbs, M.R., Agamanolis, S., Bongers, B. and Sheridan, J.G., Designing Sports: A Framework for Exertion Games. In CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011, ACM, 2651--2660.
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Cited By

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  • (2024)Guidelines for Disc Golf Applications and Design Principles for SportsHCI: A Human-Centered ApproachProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701584(396-411)Online publication date: 1-Dec-2024
  • (2024)Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision PersonProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675619(1-18)Online publication date: 27-Oct-2024
  • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
April 2013
3360 pages
ISBN:9781450319522
DOI:10.1145/2468356
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 April 2013

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Author Tags

  1. exercise
  2. exergames
  3. exertion interface
  4. sports

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  • Short-paper

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CHI '13
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CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)Guidelines for Disc Golf Applications and Design Principles for SportsHCI: A Human-Centered ApproachProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701584(396-411)Online publication date: 1-Dec-2024
  • (2024)Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision PersonProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675619(1-18)Online publication date: 27-Oct-2024
  • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
  • (2022)Tailor My ZwiftProceedings of the ACM on Human-Computer Interaction10.1145/35467516:MHCI(1-23)Online publication date: 20-Sep-2022
  • (2019)ClairbuoyanceProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300467(1-12)Online publication date: 2-May-2019
  • (2018)Interactive Sports AnalyticsACM Transactions on Computer-Human Interaction10.1145/318559625:2(1-32)Online publication date: 11-Apr-2018
  • (2017)IslanderProceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia10.1145/3151848.3151876(146-150)Online publication date: 4-Dec-2017
  • (2017)Soil, Rock, and SnowProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064741(611-623)Online publication date: 10-Jun-2017
  • (2015)Jogging with a QuadcopterProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702472(2023-2032)Online publication date: 18-Apr-2015
  • (2014)Running with technologyProceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design10.1145/2686612.2686696(527-530)Online publication date: 2-Dec-2014
  • Show More Cited By

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