Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2479871.2479916acmconferencesArticle/Chapter ViewAbstractPublication PagesicpeConference Proceedingsconference-collections
short-paper

Towards a workload model for online social applications: ICPE 2013 work-in-progress paper

Published: 21 April 2013 Publication History

Abstract

Popular online social applications hosted by social platforms serve, each, millions of interconnected users. Understanding the workloads of these applications is key in improving the management of their performance and costs. In this work, we analyse traces gathered over a period of thirty-one months for hundreds of Facebook applications. We characterize the popularity of applications, which describes how applications attract users, and the evolution pattern, which describes how the number of users changes over the lifetime of an application. We further model both application popularity and evolution, and validate our model statistically, by fitting five probability distributions to empirical data for each of the model variables. Among the results, we find that most applications reach their maximum number of users within a third of their lifetime, and that the lognormal distribution provides the best fit for the popularity distribution.

Supplementary Material

ZIP File (icpevw410.zip)
This archive contains: - an Excel file with MAU for FarmVille as reported by appdata.com and developeranalytics.com - python scripts used to parse the html files crawled from appdata.com and developeranalytics.com DISCLAIMER: The full traces will appear in the Game Trace Archive ( url: http://gta.st.ewi.tudelft.nl/, reference: http://www.dblp.org/search/index.php#query=game trace archive )

References

[1]
M. Arlitt and C. Williamson. Web server workload characterization: The search for invariants. In ACM SIGMETRICS, volume 24, pages 126--137, 1996.
[2]
Y. Borghol, S. Mitra, S. Ardon, N. Carlsson, D. Eager, and A. Mahanti. Characterizing and modelling popularity of user-generated videos. Performance Evaluation, 68(11):1037--1055, 2011.
[3]
L. Cherkasova, Y. Fu, W. Tang, and A. Vahdat. Measuring and characterizing end-to-end internet service performance. ACM TOIT, 3(4):347--391, 2003.
[4]
A. Iyengar, M. Squillante, and L. Zhang. Analysis and characterization of large-scale web server access patterns and performance. WWW, 2(1):85--100, 1999.
[5]
B. Kirman, S. Lawson, and C. Linehan. Gaming on and off the social graph: The social structure of facebook games. In CSE, pages 627--632, 2009.
[6]
A. Nazir, S. Raza, D. Gupta, C. Chuah, and B. Krishnamurthy. Network level footprints of facebook applications. In IMC, pages 63--75, 2009.
[7]
A. C. Olteanu, A. Iosup, and N. Ţãpuş. Towards a workload model for online social applications: Extended report. Tech.Rep. PDS-2013-003, TU Delft, January 2013. http://www.pds.ewi.tudelft.nl/fileadmin/pds/reports/2013/PDS-2013-003.pdf.
[8]
M. Suznjevic and M. Matijasevic. Player behavior and traffic characterization for mmorpgs: a survey. Multimedia Systems, pages 1--22, 2012.
[9]
B. Zhang, A. Iosup, J. Pouwelse, and D. Epema. Identifying, analyzing, and modeling flashcrowds in bittorrent. In P2P, pages 240--249, 2011.
[10]
B. Zhang, A. Iosup, J. Pouwelse, D. Epema, and H. Sips. Sampling bias in bittorrent measurements. Euro-Par, pages 484--496, 2010.

Cited By

View all
  • (2017)Self-awareness of Cloud ApplicationsSelf-Aware Computing Systems10.1007/978-3-319-47474-8_20(575-610)Online publication date: 24-Jan-2017

Index Terms

  1. Towards a workload model for online social applications: ICPE 2013 work-in-progress paper

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      ICPE '13: Proceedings of the 4th ACM/SPEC International Conference on Performance Engineering
      April 2013
      446 pages
      ISBN:9781450316361
      DOI:10.1145/2479871
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 21 April 2013

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. online social applications
      2. social gaming
      3. statistical modeling
      4. workload characterization
      5. workload model

      Qualifiers

      • Short-paper

      Conference

      ICPE'13
      Sponsor:

      Acceptance Rates

      ICPE '13 Paper Acceptance Rate 28 of 64 submissions, 44%;
      Overall Acceptance Rate 252 of 851 submissions, 30%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)0
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 16 Oct 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2017)Self-awareness of Cloud ApplicationsSelf-Aware Computing Systems10.1007/978-3-319-47474-8_20(575-610)Online publication date: 24-Jan-2017

      View Options

      Get Access

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media