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Effects of stereo and head tracking in 3d selection tasks

Published: 20 July 2013 Publication History

Abstract

We report a 3D selection study comparing stereo and head-tracking with both mouse and pen pointing. Results indicate stereo was primarily beneficial to the pen mode, but slightly hindered mouse speed. Head tracking had fewer noticeable effects.

References

[1]
Arsenault, R. and Ware, C., Eye-hand co-ordination with force feedback, in Proceedings of the ACM Conference on Human Factors in Computing Systems - CHI 2000, 408--414.
[2]
Boritz, J. and Booth, K. S., A study of interactive 3D point location in a computer simulated virtual environment, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST 1997, 181--187.
[3]
ISO 9241--9 Ergonomic requirements for office work with visual display terminals (VDTs) - Part 9: Requirements for non-keyboard input devices. International Standard, International Organization for Standardization, 2000.
[4]
Teather, R. J. and Stuerzlinger, W., Guidelines for 3D positioning techniques, in Proceedings of the ACM Conference on FuturePlay 2007, 61--68.
[5]
Teather, R. J. and Stuerzlinger, W., Pointing at 3D target projections using one-eyed and stereo cursors, in ACM Conference on Human Factors in Computing Systems - CHI 2013, 159--168.

Cited By

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  • (2019)FTVR in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300763(1-12)Online publication date: 2-May-2019
  • (2016)Evaluating Positional Head-Tracking in Immersive VR for 3D Designers2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0074(192-193)Online publication date: Sep-2016
  • (2014)Fishtank fittsCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2574810(519-522)Online publication date: 26-Apr-2014

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  1. Effects of stereo and head tracking in 3d selection tasks

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    cover image ACM Conferences
    SUI '13: Proceedings of the 1st symposium on Spatial user interaction
    July 2013
    108 pages
    ISBN:9781450321419
    DOI:10.1145/2491367
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 July 2013

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    Author Tags

    1. fitts' law
    2. iso 9241-9
    3. pointing
    4. virtual reality

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    SUI '13
    SUI '13: Symposium on Spatial User Interaction
    July 20 - 21, 2013
    California, Los Angeles, USA

    Acceptance Rates

    SUI '13 Paper Acceptance Rate 12 of 31 submissions, 39%;
    Overall Acceptance Rate 86 of 279 submissions, 31%

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    SUI '24
    ACM Symposium on Spatial User Interaction
    October 7 - 8, 2024
    Trier , Germany

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    Cited By

    View all
    • (2019)FTVR in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300763(1-12)Online publication date: 2-May-2019
    • (2016)Evaluating Positional Head-Tracking in Immersive VR for 3D Designers2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2016.0074(192-193)Online publication date: Sep-2016
    • (2014)Fishtank fittsCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2574810(519-522)Online publication date: 26-Apr-2014

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