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Adding an interactive display to a public basketball hoop can motivate players and foster community

Published: 08 September 2013 Publication History

Abstract

Interactive displays that aim to engage people through play have been successfully deployed in urban environments. However, there has been little work bringing interactive displays into existing public game spaces like outdoor basketball courts. To explore this, we designed an interactive display for a public half-court basketball hoop. We studied the impact of 3 different display modes over a 10-week period through interviews with players, spectators, and passers-by. Our findings suggest 3 dimensions for the design space of such interactive displays: balancing noticeability across different user groups, support for different play action, and support for connecting user groups. We also present 6 design tactics along these dimensions to help designers create engaging interactive displays for public game spaces. using it to facilitate engaging playful experiences.

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Cited By

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  • (2021)Shaping Concrete for InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440625(1-11)Online publication date: 14-Feb-2021
  • (2021)Towards an Understanding of Situated AR Visualization for Basketball Free-Throw TrainingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445649(1-13)Online publication date: 6-May-2021
  • (2020)"Erfahrung & Erlebnis"Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374926(337-347)Online publication date: 9-Feb-2020
  • Show More Cited By

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    cover image ACM Conferences
    UbiComp '13: Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
    September 2013
    846 pages
    ISBN:9781450317702
    DOI:10.1145/2493432
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 08 September 2013

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    Author Tags

    1. basketball
    2. public display
    3. public game space
    4. urban screens

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    UbiComp '13 Paper Acceptance Rate 92 of 394 submissions, 23%;
    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2021)Shaping Concrete for InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440625(1-11)Online publication date: 14-Feb-2021
    • (2021)Towards an Understanding of Situated AR Visualization for Basketball Free-Throw TrainingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445649(1-13)Online publication date: 6-May-2021
    • (2020)"Erfahrung & Erlebnis"Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374926(337-347)Online publication date: 9-Feb-2020
    • (2020)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376319(1-14)Online publication date: 21-Apr-2020
    • (2019)The Effect of Audiences on the User Experience with Conversational Interfaces in Physical SpacesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300320(1-13)Online publication date: 2-May-2019
    • (2018)Experiencing the Body as PlayProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173784(1-13)Online publication date: 21-Apr-2018
    • (2018)State of the Art of Sports Data VisualizationComputer Graphics Forum10.1111/cgf.1344737:3(663-686)Online publication date: 10-Jul-2018
    • (2016)Uncovering the Honeypot EffectProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901796(5-16)Online publication date: 4-Jun-2016
    • (2015)Should Public Displays be Interactive? Evaluating the Impact of Interactivity on Audience EngagementProceedings of the 4th International Symposium on Pervasive Displays10.1145/2757710.2757727(15-21)Online publication date: 10-Jun-2015
    • (2014)Engaged by boos and cheersProceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play10.1145/2658537.2658687(151-160)Online publication date: 19-Oct-2014
    • Show More Cited By

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