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Shadow showdown: twister in a digital space

Published: 30 September 2013 Publication History

Abstract

Shadow Showdown is a playful installation utilising whole-body interaction. The Kinect-based game challenges and attempts to overcome several boundaries: bodily proximity in a public place; the distinction between physical and digital play; and the separation of physical and digital spaces.

References

[1]
Western Mail. Twister: {FIRST Edition}. Cardiff (UK). Western Mail, 24 Feb 2007:33
[2]
Game Oven. 2011. Fingle. DOI= http://fingleforipad.com
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Wilson, D. 2011. Mega GIRP. DOI= http://doougle.net/projects/mega-girp.html
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Tweetris. DOI= http://www.lri.fr/~chevalie/projects/tweetris
[5]
Polson, J. (2013). The Perfect Woman is one who can adjust to the Kinect's bad interface. DOI= http://indiegames.com/2013/05/the_perfect_woman_is_one_who_c.html
[6]
Museum of Modern Art. 2013. Shadow Monsters. DOI= http://www.moma.org/visit/calendar/exhibitions/1346
[7]
Baskinger, M. and Gross, M. 2010. Tangible interaction = form + computing. Interactions 17, 1. (2010). DOI = http://dl.acm.org/citation.cfm?doid=1649475.1649477
[8]
Farrow, R. and Iacovides, I. 2012. 'In the game'? Embodied subjectivity in gaming environments. 6th International Conference on the Philosophy of Computer Games: the Nature of Player Experience, (29-31 January 2012), Madrid, Spain. DOI = http://oro.open.ac.uk/33357/1/82-Farrow-Iacovides_FINAL.pdf
[9]
Cheok, A. D., Yang, X., Zhou, Z., Billinghurst, M., and Kato, H. 2002. Touch-space: mixed reality game space based on ubiquitous, tangible, and social computing. Personal and Ubiquitous Computing, v.6 n.5--6, p.430--442 (December 2002). DOI = http://dl.acm.org/citation.cfm?id=592615

Cited By

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  • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024

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  1. Shadow showdown: twister in a digital space

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    Published In

    cover image ACM Other conferences
    IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
    September 2013
    243 pages
    ISBN:9781450322546
    DOI:10.1145/2513002
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    • Macquarie University-Sydney

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 30 September 2013

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    Author Tags

    1. Kinect
    2. Twister
    3. body
    4. boundaries
    5. games
    6. interaction
    7. movement
    8. silhouettes
    9. social play
    10. space
    11. tangible
    12. whole-body

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    • Demonstration

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    IE'2013
    Sponsor:
    IE'2013: The 9th Australasian Conference on Interactive Entertainment -
    September 30 - October 1, 2013
    Melbourne, Australia

    Acceptance Rates

    IE '13 Paper Acceptance Rate 20 of 51 submissions, 39%;
    Overall Acceptance Rate 64 of 148 submissions, 43%

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    View all
    • (2024)Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social PlayProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660723(2088-2106)Online publication date: 1-Jul-2024

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