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Supporting CS education via virtualization and packages: tools for successfully accommodating "bring-your-own-device" at scale

Published: 05 March 2014 Publication History

Abstract

Higher education is facing a paradigm shift in the ownership and use of computer hardware. The school computer lab is no longer the primary place of student computer use. Instead, students increasingly expect to use their own hardware to complete their school assignments. This creates a challenge for computer science educators: we must now support a wide range of heterogeneous hardware without the benefits of tight control over its use. To address this ``Bring-Your-Own-Device'' (BYOD) challenge, we leverage virtualization and software packaging systems to gracefully deploy and support a standardized development environment for all core CS courses across a range of both school-owned and student-owned computing devices. We have deployed and evaluated our system for the previous two years at scale and continue to actively use and develop it. It has effectively helped us support multiple classes comprising hundreds of students with very limited IT staffing. We describe the design and management of our system, present our experience using our system, and discuss the lessons we've learned. We also provide data reflecting current student user experience with our system. Our system has proven very effective in addressing the student BYOD challenge in a manageable, cost-efficient, and easy-to-use manner.

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Cited By

View all
  • (2020)Bring Your Own Device (BYOD) Based Flipped Classroom in Primary School2020 IEEE International Conference on Smart Cloud (SmartCloud)10.1109/SmartCloud49737.2020.00036(154-158)Online publication date: Nov-2020
  • (2020)Design and Adoption of Bring Your Own Device (BYOD) in Smart Classroom2020 IEEE 2nd International Conference on Computer Science and Educational Informatization (CSEI)10.1109/CSEI50228.2020.9142474(99-103)Online publication date: Jun-2020
  • (2020)Building a Virtualized Environment for Programming CoursesTrends and Innovations in Information Systems and Technologies10.1007/978-3-030-45691-7_5(45-55)Online publication date: 8-Jun-2020
  • Show More Cited By

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  1. Supporting CS education via virtualization and packages: tools for successfully accommodating "bring-your-own-device" at scale

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      cover image ACM Conferences
      SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
      March 2014
      800 pages
      ISBN:9781450326056
      DOI:10.1145/2538862
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 05 March 2014

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      Author Tags

      1. BYOD
      2. best practices
      3. bring your own device
      4. development environment
      5. education
      6. package management
      7. tools
      8. virtual machines

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      SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
      Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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      Cited By

      View all
      • (2020)Bring Your Own Device (BYOD) Based Flipped Classroom in Primary School2020 IEEE International Conference on Smart Cloud (SmartCloud)10.1109/SmartCloud49737.2020.00036(154-158)Online publication date: Nov-2020
      • (2020)Design and Adoption of Bring Your Own Device (BYOD) in Smart Classroom2020 IEEE 2nd International Conference on Computer Science and Educational Informatization (CSEI)10.1109/CSEI50228.2020.9142474(99-103)Online publication date: Jun-2020
      • (2020)Building a Virtualized Environment for Programming CoursesTrends and Innovations in Information Systems and Technologies10.1007/978-3-030-45691-7_5(45-55)Online publication date: 8-Jun-2020
      • (2017)Social Cloud for Information Technology Skills: An Experience With Universities in EcuadorIEEE Revista Iberoamericana de Tecnologias del Aprendizaje10.1109/RITA.2017.269774012:2(76-85)Online publication date: May-2017
      • (2016)Geek Toys for Non-techies? Using Robots in Introductory Programming Courses for Computer Science Non-majorsProceedings of the 2016 49th Hawaii International Conference on System Sciences (HICSS)10.1109/HICSS.2016.13(31-40)Online publication date: 5-Jan-2016
      • (2015)Collaboration in the Cloud for Online Learning Environments: An Experience Applied to LaboratoriesCreative Education10.4236/ce.2015.61314406:13(1435-1445)Online publication date: 2015
      • (2015)MC-LiveProceedings of the 46th ACM Technical Symposium on Computer Science Education10.1145/2676723.2677216(421-423)Online publication date: 24-Feb-2015

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