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A Quality of Experience Model for Haptic Virtual Environments

Published: 17 April 2014 Publication History

Abstract

Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the designer's perspective of these applications, is the experience the users will undergo when they use the VR system. Quality of Experience (QoE) is an evaluation metric from the user's perspective that unfortunately has received limited attention from the research community. Assessing the QoE of VR applications reflects the amount of overall satisfaction and benefits gained from the application in addition to laying the foundation for ideal user-centric design in the future. In this article, we propose a taxonomy for the evaluation of QoE for multimedia applications and in particular VR applications. We model this taxonomy using a Fuzzy logic Inference System (FIS) to quantitatively measure the QoE of haptic virtual environments. We build and test our FIS by conducting a users' study analysis to evaluate the QoE of a haptic game application. Our results demonstrate that the proposed FIS model reflects the user's estimation of the application's quality significantly with low error and hence is suited for QoE evaluation.

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cover image ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 10, Issue 3
April 2014
140 pages
ISSN:1551-6857
EISSN:1551-6865
DOI:10.1145/2602979
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 17 April 2014
Accepted: 01 September 2013
Revised: 01 May 2013
Received: 01 September 2012
Published in TOMM Volume 10, Issue 3

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Author Tags

  1. Haptic I/O
  2. QoE
  3. fuzzy logic evaluation
  4. haptic multimedia application
  5. quality of experience
  6. virtual reality

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  • (2024)Virtual reality in wine tourism: Immersive experiences for promoting travel destinationsJournal of Vacation Marketing10.1177/13567667241267306Online publication date: 2-Aug-2024
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