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Quantitative evaluation of media space configuration in a task-oriented remote conference system

Published: 25 November 2013 Publication History
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  • Abstract

    While remote conference systems have been extensively studied and developed in the past with various user scenarios, many people still rely on simple tools like messengers or video chats that deliver only visual and auditory information of each remote participant as their primary methods of real time remote communication on their computers and tablets. With the simple tools, people still perform variety of tasks. This paper analyzes the tasks performed in remote conference tools running on general purpose PCs or tablets, and categorizes them into different types based on their characteristics. We performed a controlled user experiment to discover behavioral differences observed from each type of the tasks using eye trackers. The study revealed that users showed different behavioral patterns for different task types in both subjective reporting and the eye gaze data. Based on the results, we also provide a general guideline for the screen configuration of a remote conference tool.

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    • (2021)Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445512(1-14)Online publication date: 6-May-2021

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    cover image ACM Other conferences
    OzCHI '13: Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
    November 2013
    549 pages
    ISBN:9781450325257
    DOI:10.1145/2541016
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 25 November 2013

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    Author Tags

    1. eye-tracking
    2. media space
    3. remote collaboration tasks
    4. shared workspace
    5. video-mediated communication

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    OzCHI '13
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    • Human Factors & Ergonomics Soc

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    OzCHI '13 Paper Acceptance Rate 34 of 70 submissions, 49%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    • (2021)Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445512(1-14)Online publication date: 6-May-2021

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