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Finger in air: touch-less interaction on smartphone

Published: 02 December 2013 Publication History

Abstract

In this paper we present a vision based intuitive interaction method for smart mobile devices. It is based on markerless finger gesture detection which attempts to provide a 'natural user interface'. There is no additional hardware necessary for real-time finger gesture estimation. To evaluate the strengths and effectiveness of proposed method, we design two smart phone applications, namely circle menu application - provides user with graphics and smart phone's status information, and bouncing ball game- a finger gesture based bouncing ball application. The users interact with these applications using finger gestures through the smart phone's camera view, which trigger the interaction event and generate activity sequences for interactive buffers. Our preliminary user study evaluation demonstrates effectiveness and the social acceptability of proposed interaction approach.

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Cited By

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  • (2022)Pull Gestures with Coordinated Graphics on Dual-Screen DevicesProceedings of the 2022 International Conference on Multimodal Interaction10.1145/3536221.3556620(270-277)Online publication date: 7-Nov-2022
  • (2021)Touchless Interaction on Mobile Devices Using Embedded Ambient Light SensorDistributed, Ambient and Pervasive Interactions10.1007/978-3-030-77015-0_11(153-163)Online publication date: 7-Jul-2021
  • (2020)Social Acceptability in HCI: A Survey of Methods, Measures, and Design StrategiesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376162(1-19)Online publication date: 21-Apr-2020
  • Show More Cited By

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  1. Finger in air: touch-less interaction on smartphone

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    Published In

    cover image ACM Other conferences
    MUM '13: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
    December 2013
    333 pages
    ISBN:9781450326483
    DOI:10.1145/2541831
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Luleå Univ. of Techn.: Luleå University of Technology

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 December 2013

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    Author Tags

    1. HCI
    2. hand gesture
    3. mobile
    4. smart phone games
    5. touch-less

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    • Research-article

    Funding Sources

    • Shenzhen S&R Development Fund

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    MUM '13
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    • Luleå Univ. of Techn.

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    MUM '13 Paper Acceptance Rate 36 of 107 submissions, 34%;
    Overall Acceptance Rate 190 of 465 submissions, 41%

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    Cited By

    View all
    • (2022)Pull Gestures with Coordinated Graphics on Dual-Screen DevicesProceedings of the 2022 International Conference on Multimodal Interaction10.1145/3536221.3556620(270-277)Online publication date: 7-Nov-2022
    • (2021)Touchless Interaction on Mobile Devices Using Embedded Ambient Light SensorDistributed, Ambient and Pervasive Interactions10.1007/978-3-030-77015-0_11(153-163)Online publication date: 7-Jul-2021
    • (2020)Social Acceptability in HCI: A Survey of Methods, Measures, and Design StrategiesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376162(1-19)Online publication date: 21-Apr-2020
    • (2020)Gestural Interface to Support Car Drivers Interacting with Smartphone: A Systematic Literature ReviewSoftware Engineering Perspectives in Intelligent Systems10.1007/978-3-030-63322-6_65(769-783)Online publication date: 16-Dec-2020
    • (2018)WebVRGIS based traffic analysis and visualization systemAdvances in Engineering Software10.1016/j.advengsoft.2015.11.00393:C(1-8)Online publication date: 31-Dec-2018
    • (2018)Hand gesture recognition based on concentric circular scan lines and weighted K-nearest neighbor algorithmMultimedia Tools and Applications10.1007/s11042-016-4265-677:1(209-223)Online publication date: 1-Jan-2018
    • (2016)Telepresence Mechatronic Robot (TEBoT): Towards the design and control of socially interactive bio-inspired systemJournal of Intelligent & Fuzzy Systems10.3233/JIFS-16910031:5(2597-2610)Online publication date: 13-Oct-2016
    • (2016)Back-MirrorSIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications10.1145/2999508.2999522(1-5)Online publication date: 28-Nov-2016
    • (2016)UbiTouchProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2971648.2971678(286-297)Online publication date: 12-Sep-2016
    • (2016)Virtual Reality Smart City Based on WebVRGISIEEE Internet of Things Journal10.1109/JIOT.2016.25463073:6(1015-1024)Online publication date: Dec-2016
    • Show More Cited By

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