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Gamifying citizen science: a study of two user groups

Published: 15 February 2014 Publication History

Abstract

Citizen science projects increasingly incorporate the motivational affordances of games. However, the different user groups that gamified citizen science projects may attract are poorly understood. This project examines how two user groups, nature participants and gamer participants, experience Floracaching, a gamified mobile application for citizen science. Both groups enjoyed Floracaching, and were motivated by discovery, education, and social interaction; both were also motivated by competition, but in different ways. Gamer participants desired guidance while nature participants preferred autonomy. Nature participants saw the inherent value in the app; gamer participants needed to understand how the app could be integrated with their other life activities.

References

[1]
Bowser, A., Hansen, D., Raphael, J., Reid, M., He, Y., Rotman, D. & Preece, J. Prototyping in PLACE: A scalable approach to developing location based apps and games. Proc. CHI 2013. ACM Press (2013).
[2]
Kulkarni, A., Can, M. & Hartmann, B. Collaboratively crowdsourcing workflows with Turkomatic. In Proc. CSCW 2012. New York: ACM Press (2012).
[3]
Newman, G., Wiggins, A., Crall, A., Graham, E., Newman, S. and Crowston, K. The future of citizen science: Emerging technologies and shifting paradigms. Front Ecol Environment, 10, 6 (2012), 308--314.
[4]
Prestopnik, N. & Crowston, K. Purposeful gaming and socio-computational systems: A citizen science design case. Proc. Group 2012, ACM Press (2012).
[5]
Wiggins, A. Free as in puppies: Compensating for ICT constraints in citizen science. Proc. CSCW 2012, ACM Press (2012), 1469--1480.

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  • (2024)Use of a mobile plant identification application and the out‐of‐school learning method in biodiversity educationEcology and Evolution10.1002/ece3.1095714:4Online publication date: 17-Apr-2024
  • (2023)Branding the MEGA lab; methods to improve science communication and citizen science engagementFrontiers in Environmental Science10.3389/fenvs.2023.120868311Online publication date: 18-Sep-2023
  • (2023)Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581479(1-16)Online publication date: 19-Apr-2023
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    cover image ACM Conferences
    CSCW Companion '14: Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
    February 2014
    372 pages
    ISBN:9781450325417
    DOI:10.1145/2556420
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 15 February 2014

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    Author Tags

    1. citizen science
    2. gamification
    3. motivation

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    CSCW'14
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    CSCW'14: Computer Supported Cooperative Work
    February 15 - 19, 2014
    Maryland, Baltimore, USA

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    CSCW Companion '14 Paper Acceptance Rate 88 of 497 submissions, 18%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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    • (2023)Branding the MEGA lab; methods to improve science communication and citizen science engagementFrontiers in Environmental Science10.3389/fenvs.2023.120868311Online publication date: 18-Sep-2023
    • (2023)Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581479(1-16)Online publication date: 19-Apr-2023
    • (2023)Utilizing Microtransaction as an Incentive System in a Volunteer Computing Project2023 7th International Conference on Electrical, Telecommunication and Computer Engineering (ELTICOM)10.1109/ELTICOM61905.2023.10443086(178-182)Online publication date: 13-Dec-2023
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    • (2022)Opening the Gate to Urban Repair: A Tool for Citizen-Led DesignProceedings of the ACM on Human-Computer Interaction10.1145/35129526:CSCW1(1-25)Online publication date: 7-Apr-2022
    • (2021)Repository Approaches to Improving the Quality of Shared Data and CodeData10.3390/data60200156:2(15)Online publication date: 3-Feb-2021
    • (2021)Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science gameProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472554(1-12)Online publication date: 3-Aug-2021
    • (2021)Climate Change Communication in HCI: a Visual Analysis of the Past DecadeProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3466774(1-16)Online publication date: 22-Jun-2021
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