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On user behaviour adaptation under interface change

Published: 24 February 2014 Publication History

Abstract

Different interfaces allow a user to achieve the same end goal through different action sequences, e.g., command lines vs. drop down menus. Interface efficiency can be described in terms of a cost incurred, e.g., time taken, by the user in typical tasks. Realistic users arrive at evaluations of efficiency, hence making choices about which interface to use, over time, based on trial and error experience. Their choices are also determined by prior experience, which determines how much learning time is required. These factors have substantial effect on the adoption of new interfaces. In this paper, we aim at understanding how users adapt under interface change, how much time it takes them to learn to interact optimally with an interface, and how this learning could be expedited through intermediate interfaces. We present results from a series of experiments that make four main points: (a) different interfaces for accomplishing the same task can elicit significant variability in performance, (b) switching interfaces can result in adverse sharp shifts in performance, (c) subject to some variability, there are individual thresholds on tolerance to this kind of performance degradation with an interface, causing users to potentially abandon what may be a pretty good interface, and (d) our main result -- shaping user learning through the presentation of intermediate interfaces can mitigate the adverse shifts in performance while still enabling the eventual improved performance with the complex interface upon the user becoming suitably accustomed. In our experiments, human users use keyboard based interfaces to navigate a simulated ball through a maze. Our results are a first step towards interface adaptation algorithms that architect choice to accommodate personality traits of realistic users.

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  • (2022)Low-Level Activity Patterns as Indicators of User Familiarity with WebsitesProceedings of the 30th ACM Conference on User Modeling, Adaptation and Personalization10.1145/3503252.3531300(153-163)Online publication date: 4-Jul-2022
  • (2020)Toward a Task-driven Intelligent GUI Adaptation by Mixed-initiativeInternational Journal of Human–Computer Interaction10.1080/10447318.2020.182474237:5(445-458)Online publication date: 2-Oct-2020
  • (2017)Controllability mattersGeoinformatica10.1007/s10707-016-0282-x21:3(619-641)Online publication date: 1-Jul-2017
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    cover image ACM Conferences
    IUI '14: Proceedings of the 19th international conference on Intelligent User Interfaces
    February 2014
    386 pages
    ISBN:9781450321846
    DOI:10.1145/2557500
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 24 February 2014

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    Author Tags

    1. input and interaction technologies
    2. usability research
    3. usability testing and evaluation
    4. user interface design

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    IUI '14 Paper Acceptance Rate 46 of 191 submissions, 24%;
    Overall Acceptance Rate 746 of 2,811 submissions, 27%

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    View all
    • (2022)Low-Level Activity Patterns as Indicators of User Familiarity with WebsitesProceedings of the 30th ACM Conference on User Modeling, Adaptation and Personalization10.1145/3503252.3531300(153-163)Online publication date: 4-Jul-2022
    • (2020)Toward a Task-driven Intelligent GUI Adaptation by Mixed-initiativeInternational Journal of Human–Computer Interaction10.1080/10447318.2020.182474237:5(445-458)Online publication date: 2-Oct-2020
    • (2017)Controllability mattersGeoinformatica10.1007/s10707-016-0282-x21:3(619-641)Online publication date: 1-Jul-2017
    • (2016)Engineering Adaptive Model-Driven User InterfacesIEEE Transactions on Software Engineering10.1109/TSE.2016.255303542:12(1118-1147)Online publication date: 1-Dec-2016
    • (2016)Multi-armed bandit problem with known trendNeurocomputing10.1016/j.neucom.2016.02.052205:C(16-21)Online publication date: 12-Sep-2016
    • (2016)Bayesian policy reuseMachine Language10.1007/s10994-016-5547-y104:1(99-127)Online publication date: 1-Jul-2016
    • (2015)A user's feedback ontology for context-aware interaction2015 2nd World Symposium on Web Applications and Networking (WSWAN)10.1109/WSWAN.2015.7210331(1-7)Online publication date: Mar-2015

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