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3DTI amphitheater: a manageable 3DTI environment with hierarchical stream prioritization

Published: 19 March 2014 Publication History

Abstract

In this paper we present the 3DTI Amphitheater, a live broadcasting system for dissemination of 3DTI (3D Tele-immersive) content. The virtual environment constructed by the system mimics an amphitheater in the real world, where performers interact with each other in the central circular stage, and the audience is placed in virtual seats that surround the stage. Users of the Amphitheater can be geographically dispersed and the streams created by the performer sites are disseminated in a P2P network among the participants. To deal with the high bandwidth demand and strict latency bound of the service, we identify the hierarchical priority of streams in construction of the content dissemination forest. Result shows that the Amphitheater outperforms prior 3DTI systems by boosting the application QoS by a factor of 2.8 while sustaining the same hundred-scale audience group.

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Cited By

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  • (2019)Scalable 360° Video Stream Delivery: Challenges, Solutions, and OpportunitiesProceedings of the IEEE10.1109/JPROC.2019.2894817107:4(639-650)Online publication date: Apr-2019
  • (2018)Quality of Experience for 3-D Immersive Media StreamingIEEE Transactions on Broadcasting10.1109/TBC.2018.282390964:2(379-391)Online publication date: Jun-2018
  • (2018)Enabling Free-Viewpoint Television with P2P Networks2018 IEEE Global Communications Conference (GLOBECOM)10.1109/GLOCOM.2018.8647143(1-7)Online publication date: Dec-2018
  • Show More Cited By

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      cover image ACM Conferences
      MMSys '14: Proceedings of the 5th ACM Multimedia Systems Conference
      March 2014
      323 pages
      ISBN:9781450327053
      DOI:10.1145/2557642
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 19 March 2014

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      Author Tags

      1. 3D tele-immersion
      2. broadcasting
      3. content distribution
      4. optimization

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      MMSys '14: Multimedia Systems Conference 2014
      March 19, 2014
      Singapore, Singapore

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      MMSys '14 Paper Acceptance Rate 15 of 57 submissions, 26%;
      Overall Acceptance Rate 176 of 530 submissions, 33%

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      Cited By

      View all
      • (2019)Scalable 360° Video Stream Delivery: Challenges, Solutions, and OpportunitiesProceedings of the IEEE10.1109/JPROC.2019.2894817107:4(639-650)Online publication date: Apr-2019
      • (2018)Quality of Experience for 3-D Immersive Media StreamingIEEE Transactions on Broadcasting10.1109/TBC.2018.282390964:2(379-391)Online publication date: Jun-2018
      • (2018)Enabling Free-Viewpoint Television with P2P Networks2018 IEEE Global Communications Conference (GLOBECOM)10.1109/GLOCOM.2018.8647143(1-7)Online publication date: Dec-2018
      • (2016)Physical Relationship Description for Cyber-Physical Multi-modal Sensory Environments2016 IEEE International Symposium on Multimedia (ISM)10.1109/ISM.2016.0038(158-162)Online publication date: Dec-2016
      • (2016)F.Live: Towards interactive live broadcast FTV experienceIEEE INFOCOM 2016 - The 35th Annual IEEE International Conference on Computer Communications10.1109/INFOCOM.2016.7524618(1-9)Online publication date: Apr-2016
      • (2016)Incentivizing crowdsourcing systems with network effectsIEEE INFOCOM 2016 - The 35th Annual IEEE International Conference on Computer Communications10.1109/INFOCOM.2016.7524546(1-9)Online publication date: Apr-2016
      • (2016)Metadata-Based Activity Analysis in 3D Tele-Immersion2016 IEEE Second International Conference on Multimedia Big Data (BigMM)10.1109/BigMM.2016.43(346-353)Online publication date: Apr-2016
      • (2015)Exploiting Contextual Information to Enable Efficient Content Delivery for 3D Tele-Immersion ApplicationsProceedings of the 23rd ACM international conference on Multimedia10.1145/2733373.2807994(649-652)Online publication date: 13-Oct-2015
      • (2015)Coordinated bandwidth adaptations for distributed 3D tele-immersive systemsProceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments10.1145/2723695.2723700(13-18)Online publication date: 18-Mar-2015
      • (2015)3DTI AmphitheaterACM Transactions on Multimedia Computing, Communications, and Applications10.1145/270029711:2s(1-22)Online publication date: 24-Feb-2015
      • Show More Cited By

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