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Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions

Published: 26 April 2014 Publication History

Abstract

Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is currently challenging to understand the real benefits and advantages of tangible systems. To address this problem, this paper argues that we need new evaluation techniques capable of meaningfully assessing how users perform with tangible, physical objects. Working towards this aim, it presents a video-coding framework that supports the granular identification of epistemic actions (physical actions that are made to simplify cognitive work) during tangible tasks. The framework includes 20 epistemic actions, identified through a systematic literature review of 77 sources. We argue that data generated by applying this process will help us better understand epistemic behavior and, ultimately, lead to the generation of novel, grounded design insights to support physically-grounded cognitive strategies in tangible tasks.

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References

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Antle, A. N. and Wang, S. Comparing motorcognitive strategies for spatial problem solving with tangible and multi-touch interfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, ACM (2013), 6572.
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Clark, A. Being There: Putting Brain, Body, and World Together Again. MIT Press, 1998.
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Esteves, A., Hoven, E. v. d. and Oakley, I. Physical games or digital games : comparing support for mental projection in tangible and virtual representations of a problem-solving task. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, ACM (2013), 167--174.
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Hornecker, E. Beyond affordance: tangibles' hybrid nature. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, ACM (2012), 175--182.
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Kirsh, D. The intelligent use of space. Artificial Intelligence, 73, 1--2 (1995), 31--68.
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Shaer, O. and Hornecker, E. Tangible User Interfaces: Past, Present, and Future Directions. Foundations and Trends in Human-Computer Interaction, 3 (2010), 1--137.
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Cited By

View all
  • (2019)Keep the Ball RollingProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322280(215-226)Online publication date: 18-Jun-2019
  • (2019)The Reality of Reality-Based InteractionACM Transactions on Computer-Human Interaction10.1145/331961726:5(1-35)Online publication date: 12-Sep-2019
  • (2017)The Design and Evaluation of Embodied Interfaces for Supporting Spatial AbilityProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025033(681-684)Online publication date: 20-Mar-2017
  • Show More Cited By

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  1. Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions

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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. epistemic action
    2. tangible interaction
    3. video coding

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2019)Keep the Ball RollingProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322280(215-226)Online publication date: 18-Jun-2019
    • (2019)The Reality of Reality-Based InteractionACM Transactions on Computer-Human Interaction10.1145/331961726:5(1-35)Online publication date: 12-Sep-2019
    • (2017)The Design and Evaluation of Embodied Interfaces for Supporting Spatial AbilityProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025033(681-684)Online publication date: 20-Mar-2017
    • (2015)The ATB FrameworkProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680546(13-20)Online publication date: 15-Jan-2015

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