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Quizz: targeted crowdsourcing with a billion (potential) users

Published: 07 April 2014 Publication History
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  • Abstract

    We describe Quizz, a gamified crowdsourcing system that simultaneously assesses the knowledge of users and acquires new knowledge from them. Quizz operates by asking users to complete short quizzes on specific topics; as a user answers the quiz questions, Quizz estimates the user's competence. To acquire new knowledge, Quizz also incorporates questions for which we do not have a known answer; the answers given by competent users provide useful signals for selecting the correct answers for these questions. Quizz actively tries to identify knowledgeable users on the Internet by running advertising campaigns, effectively leveraging the targeting capabilities of existing, publicly available, ad placement services. Quizz quantifies the contributions of the users using information theory and sends feedback to the advertisingsystem about each user. The feedback allows the ad targeting mechanism to further optimize ad placement.
    Our experiments, which involve over ten thousand users, confirm that we can crowdsource knowledge curation for niche and specialized topics, as the advertising network can automatically identify users with the desired expertise and interest in the given topic. We present controlled experiments that examine the effect of various incentive mechanisms, highlighting the need for having short-term rewards as goals, which incentivize the users to contribute. Finally, our cost-quality analysis indicates that the cost of our approach is below that of hiring workers through paid-crowdsourcing platforms, while offering the additional advantage of giving access to billions of potential users all over the planet, and being able to reach users with specialized expertise that is not typically available through existing labor marketplaces.

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    cover image ACM Other conferences
    WWW '14: Proceedings of the 23rd international conference on World wide web
    April 2014
    926 pages
    ISBN:9781450327442
    DOI:10.1145/2566486

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    • IW3C2: International World Wide Web Conference Committee

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 April 2014

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    Author Tags

    1. advertising
    2. crowdsourcing
    3. gamification
    4. human computation
    5. incentives
    6. user motivation
    7. user targeting

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    WWW '14 Paper Acceptance Rate 84 of 645 submissions, 13%;
    Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

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    • (2024)Archetypes of influential users in social question-answering sitesInternet Research10.1108/INTR-05-2023-0400Online publication date: 24-May-2024
    • (2023)Qrowdsmith: Enhancing Paid Microtask Crowdsourcing with Gamification and Furtherance IncentivesACM Transactions on Intelligent Systems and Technology10.1145/360494014:5(1-26)Online publication date: 21-Jun-2023
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