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Sandboxed interaction for casual users in shared spaces

Published: 27 May 2014 Publication History

Abstract

A simple and natural interaction is considered the most important feature of an interface for multiple impromptu users in public spaces. Intuitiveness and forthright feedback are key factors to enable a steep learning curve for untrained users that need to grasp the interaction model in a short time span. The lack of proper constraints, designed to restrict and guide the user actions, might hinder such intuitiveness, mainly when the number of users grows or their behavior is exceedingly unrestrained.
In this paper we introduce the idea of sandboxed interaction, a general concept that groups many flavors of physical and software-based measures aiming at guaranteeing a smooth and fitting interaction. To this end, we propose different types of sandboxes, suitable to handle different kind of interaction problems, and discuss a case study where several sandboxing measures have been put into use and evaluated within a real-world application scenario.

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Cited By

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  • (2021)Prototyping for Social Wellbeing with Early Social Media UsersProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445332(1-15)Online publication date: 6-May-2021

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cover image ACM Other conferences
AVI '14: Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces
May 2014
438 pages
ISBN:9781450327756
DOI:10.1145/2598153
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Centro Cultura Volta: Centro Cultura Volta
  • Politecnico di Milano: Politecnico di Milano

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 May 2014

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Author Tags

  1. human-machine interaction
  2. multiuser interfaces
  3. sandbox
  4. shared environments

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AVI' 14
Sponsor:
  • Centro Cultura Volta
  • Politecnico di Milano

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AVI '14 Paper Acceptance Rate 32 of 112 submissions, 29%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2021)Prototyping for Social Wellbeing with Early Social Media UsersProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445332(1-15)Online publication date: 6-May-2021

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