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tPad: designing transparent-display mobile interactions

Published: 21 June 2014 Publication History

Abstract

As a novel class of mobile devices with rich interaction capabilities we introduce tPads -- transparent display tablets. tPads are the result of a systematic design investigation into the ways and benefits of interacting with transparent mobiles which goes beyond traditional mobile interactions and augmented reality (AR) applications. Through a user-centered design process we explored interaction techniques for transparent-display mobiles and classified them into four categories: overlay, dual display & input, surface capture and model-based interactions. We investigated the technical feasibility of such interactions by designing and building two touch-enabled semi-transparent tablets called tPads and a range of tPad applications. Further, a user study shows that tPad interactions applied to everyday mobile tasks (application switching and image capture) outperform current mobile interactions and were preferred by users. Our hands-on design process and experimental evaluation demonstrate that transparent displays provide valuable interaction opportunities for mobile devices.

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  • (2024)Fusion information refresh rate improvement based on adaptive visual tracking in vehicle augmented reality sightseeing interactive systemJournal of the Society for Information Display10.1002/jsid.127632:8(545-554)Online publication date: 10-Mar-2024
  • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
  • (2022)Dually Noted: Layout-Aware Annotations with Smartphone Augmented RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502026(1-15)Online publication date: 29-Apr-2022
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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 21 June 2014

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    Author Tags

    1. contact ar
    2. flipping
    3. surface capture
    4. tap'n flip
    5. tpad
    6. transparent displays
    7. transparent mobile devices

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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

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    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

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    • (2024)Fusion information refresh rate improvement based on adaptive visual tracking in vehicle augmented reality sightseeing interactive systemJournal of the Society for Information Display10.1002/jsid.127632:8(545-554)Online publication date: 10-Mar-2024
    • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
    • (2022)Dually Noted: Layout-Aware Annotations with Smartphone Augmented RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502026(1-15)Online publication date: 29-Apr-2022
    • (2022)CleAR Sight: Exploring the Potential of Interacting with Transparent Tablets in Augmented Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00034(196-205)Online publication date: Oct-2022
    • (2017)Adaptive user perspective rendering for Handheld Augmented Reality2017 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2017.7893336(176-181)Online publication date: 2017
    • (2016)Collaborative Annotation Sharing in Physical and Digital WorldsTechnology and Intimacy: Choice or Coercion10.1007/978-3-319-44805-3_24(303-313)Online publication date: 25-Aug-2016
    • (2016)A Field Evaluation: The Effects of Rear-Camera-On Mode for Texting While WalkingAdvances in The Human Side of Service Engineering10.1007/978-3-319-41947-3_26(275-285)Online publication date: 17-Jul-2016
    • (2015)Designing a Physical Aid to Support Active Reading on TabletsProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702303(699-708)Online publication date: 18-Apr-2015
    • (2014)Reconciling paper and tabletsProceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design10.1145/2686612.2686641(184-193)Online publication date: 2-Dec-2014
    • (2014)cARProceedings of The International Symposium on Pervasive Displays10.1145/2611009.2611014(80-85)Online publication date: 3-Jun-2014

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