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Why graphics programmers need to know about DRAM

Published: 27 July 2014 Publication History
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References

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{Gribble et al. 2008} Gribble, C., and Ramani, K. 2008. Coherent ray tracing via stream filtering. In Symposium on Interactive Ray Tracing (IRT08).
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{Ramani et al. 2009} Ramani, K., and Gribble, C. 2009. StreamRay: A stream filtering architecture for coherent ray tracing. In ASPLOS '09.
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{Aila et al. 2010} Aila, T., and Karras, T. 2010. Architecture considerations for tracing incoherent rays. In Proc. High Performance Graphics.
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{Bigler et al. 2006} Bigler, J., Stephens, A., and Parker, S. G. 2006. Design for parallel interactive ray tracing systems. In Symposium on Interactive Ray Tracing (IRT06).
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{Boulos et al. 2007} Boulos, S., Edwards, D., Lacewell, J. D., Kniss, J., Kautz, J., Shirley, P., and Wald, I. 2007. Packet-based Whitted and Distribution Ray Tracing. In Proc. Graphics Interface.
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{Günther et al. 2007} Günther, J., Popov, S., Seidel, H.-P., and Slusallek, P. 2007. Realtime ray tracing on GPU with BVH-based packet traversal. In Symposium on Interactive Ray Tracing (IRT07), 113--118.
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{Overbeck et al. 2008} Overbeck, R., Ramamoorthi, R., and Mark, W. R. 2008. Large ray packets for real-time whitted ray tracing. In Symposium on Interactive Ray Tracing (IRT08), 41--48.
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{Gribble et al. 2008} Gribble, C., and Ramani, K. 2008. Coherent ray tracing via stream filtering. In Symposium on Interactive Ray Tracing (IRT08).
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{Ramani et al. 2009} Ramani, K., and Gribble, C. 2009. StreamRay: A stream filtering architecture for coherent ray tracing. In ASPLOS '09.
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{NFLM07} Navratil P., Fussell D., Lin C., Mark W.: Dynamic ray scheduling for improved system performance. In Symposium on Interactive Ray Tracing (IRT07) (2007).
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{Aila et al. 2010} Aila, T., and Karras, T. 2010. Architecture considerations for tracing incoherent rays. In Proc. High Performance Graphics.
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{Bigler et al. 2006} Bigler, J., Stephens, A., and Parker, S. G. 2006. Design for parallel interactive ray tracing systems. In Symposium on Interactive Ray Tracing (IRT06).
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{Boulos et al. 2007} Boulos, S., Edwards, D., Lacewell, J. D., Kniss, J., Kautz, J., Shirley, P., and Wald, I. 2007. Packet-based Whitted and Distribution Ray Tracing. In Proc. Graphics Inter-face.
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{Günther et al. 2007} Günther, J., Popov, S., Seidel, H.-P., and Slusallek, P. 2007. Realtime ray tracing on GPU with BVH-based packet traversal. In Symposium on Interactive Ray Tracing (IRT07), 113--118.
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{Overbeck et al. 2008} Overbeck, R., Ramamoorthi, R., and Mark, W. R. 2008. Large ray packets for real-time whitted ray tracing. In Symposium on Interactive Ray Tracing (IRT08), 41--48.
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{Jacob et al. 2010} Jacob B., Ng S., Wang D.: Memory Systems: Cache, DRAM, Disk. Elsevier Science, 2010. http://books.google.com/books?id=SrP3aWed-esC.
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{Kopta et al. 2014} Kopta, D., Shkurko, K., Spjut, J., Brunvand, E., and Davis, A. 2014. Memory considerations for low-energy ray tracing. Computer Graphics Forum. To Appear.
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{Kopta et al. 2014} Kopta, D., Shkurko, K., Spjut, J., Brunvand, E., and Davis, A. 2014. Memory considerations for low-energy ray tracing. Computer Graphics Forum. To Appear.
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Cited By

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  • (2022)Mach-RT: A Many Chip Architecture for High Performance Ray TracingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302104828:3(1585-1596)Online publication date: 1-Mar-2022
  • (2019)Performance Impact of Memory Channels on Sparse and Irregular Algorithms2019 IEEE/ACM 9th Workshop on Irregular Applications: Architectures and Algorithms (IA3)10.1109/IA349570.2019.00016(67-70)Online publication date: Nov-2019
  • (2018)A detailed study of ray tracing performanceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-018-1532-834:6-8(875-885)Online publication date: 1-Jun-2018
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Courses
July 2014
2191 pages
ISBN:9781450329620
DOI:10.1145/2614028
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 27 July 2014

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Cited By

View all
  • (2022)Mach-RT: A Many Chip Architecture for High Performance Ray TracingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302104828:3(1585-1596)Online publication date: 1-Mar-2022
  • (2019)Performance Impact of Memory Channels on Sparse and Irregular Algorithms2019 IEEE/ACM 9th Workshop on Irregular Applications: Architectures and Algorithms (IA3)10.1109/IA349570.2019.00016(67-70)Online publication date: Nov-2019
  • (2018)A detailed study of ray tracing performanceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-018-1532-834:6-8(875-885)Online publication date: 1-Jun-2018
  • (2017)Dual streaming for hardware-accelerated ray tracingProceedings of High Performance Graphics10.1145/3105762.3105771(1-11)Online publication date: 28-Jul-2017
  • (2017)Power and energy implications of misunderstanding DRAM2017 Eighth International Green and Sustainable Computing Conference (IGSC)10.1109/IGCC.2017.8323589(1-6)Online publication date: Oct-2017

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