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Spheree: a 3D perspective-corrected interactive spherical scalable display

Published: 27 July 2014 Publication History

Abstract

We constructed a personal, spherical, multi-projector perspective-corrected rear-projected display called Spheree. Spheree uses multiple calibrated pico-projectors inside a spherical display with content rendered from a user-centric viewpoint. Spheree uses optical tracking for head-coupled rendering, providing parallax-based 3D depth cues. Spheree is compact, supporting direct interaction techniques. For example, 3D models can be modified via 3D interactions on the sphere, providing a 3D sculpture experience.

References

[1]
Bolton, J., Kim, K., and Vertegaal, R. 2011. SnowGlobe: A spherical fish-tank VR display. In ACM SIGCHI Interactivity, 1159--1164.
[2]
Stavness, I., Lam, B., and Fels, S. 2010. pCubee: A perspective-corrected handheld cubic display. In Proc of the SIGCHI10, 1381--1390.
[3]
Teubl, F., Kurashima, C., Cabral, M., and Zuffo, M. 2012. Fastfusion: A scalable multi-projector system. In Proc of the 14th Symp on Virtual and Augmented Reality, 26--35.

Cited By

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  • (2017)Calibration Methods for Effective Fish Tank VR in Multi-screen DisplaysProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3052963(373-376)Online publication date: 6-May-2017
  • (2017)HoloTabletopMultimedia Tools and Applications10.1007/s11042-016-3531-y76:7(9245-9264)Online publication date: 1-Apr-2017

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cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Emerging Technologies
July 2014
26 pages
ISBN:9781450329613
DOI:10.1145/2614066
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 July 2014

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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2017)Calibration Methods for Effective Fish Tank VR in Multi-screen DisplaysProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3052963(373-376)Online publication date: 6-May-2017
  • (2017)HoloTabletopMultimedia Tools and Applications10.1007/s11042-016-3531-y76:7(9245-9264)Online publication date: 1-Apr-2017

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