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View all- Palachano NAllbeck JKapadia MBadler N(2016)ApplicationsSimulating Heterogeneous Crowd with Interactive Behaviors10.1201/9781315370071-13(215-234)Online publication date: 19-Oct-2016
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the complexity of shaders written for film production and software rendering, ...
Level-of-detail rendering is essential for rendering very large, detailed worlds in real-time. Unfortunately, level-of-detail computations can be expensive, creating a bottleneck at the CPU.This paper presents the CABTT algorithm, an extension to ...
In this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed impostors sampled from a discrete set ...
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