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An evaluation of personality type pairings to improve video game enjoyment

Published: 27 July 2014 Publication History

Abstract

We examined the effects of personality pairings on enjoyment within two video game scenarios. It was hypothesized that one would enjoy playing with another person who possesses a personality type similar to their own and in a game scenario that matched their personality type. Results showed that cooperative pairings particularly enjoyed playing together. Implications for game design could include a personality survey to maximize enjoyment.

References

[1]
Gajadhar, B. J., de Kort, Y. A. W., and IJsselsteijn, W. A. 2008. Shared Fun is Doubled Fun: Player enjoyment as a function of social setting. In P. Markopoulos et al. (Eds.), Fun and Games (p. 106--117). Springer-Verlag Berlin Heidelberg.
[2]
Song, H., Kim, J., Tenzek, K. E., and Lee, K. M. 2013. The Effects of Competition and Competitiveness upon Intrinsic Motivation in Exergames. Computers in Human Behaviour, 29, 1702--1708.
[3]
Yim, J., and Graham, T. C. N. 2007. Using Games to Increase Exercise Motivation. Future Play 2007, 166--173.

Cited By

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  • (2023)Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616090(143-148)Online publication date: 6-Oct-2023
  • (2014)At the intersection of sports and MMORPGs: A new model of active video games2014 IEEE Games Media Entertainment10.1109/GEM.2014.7048079(1-5)Online publication date: Oct-2014

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cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Posters
July 2014
110 pages
ISBN:9781450329583
DOI:10.1145/2614217
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 July 2014

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Cited By

View all
  • (2023)Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616090(143-148)Online publication date: 6-Oct-2023
  • (2014)At the intersection of sports and MMORPGs: A new model of active video games2014 IEEE Games Media Entertainment10.1109/GEM.2014.7048079(1-5)Online publication date: Oct-2014

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