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Depth from HDR: depth induction or increased realism?

Published: 08 August 2014 Publication History

Abstract

Many people who first see a high dynamic range (HDR) display get the impression that it is a 3D display, even though it does not produce any binocular depth cues. Possible explanations of this effect include contrast-based depth induction and the increased realism due to the high brightness and contrast that makes an HDR display "like looking through a window". In this paper we test both of these hypotheses by comparing the HDR depth illusion to real binocular depth cues using a carefully calibrated HDR stereoscope. We confirm that contrast-based depth induction exists, but it is a vanishingly weak depth cue compared to binocular depth cues. We also demonstrate that for some observers, the increased contrast of HDR displays indeed increases the realism. However, it is highly observer-dependent whether reduced, physically correct, or exaggerated contrast is perceived as most realistic, even in the presence of the real-world reference scene. Similarly, observers differ in whether reduced, physically correct, or exaggerated stereo 3D is perceived as more realistic. To accommodate the binocular depth perception and realism concept of most observers, display technologies must offer both HDR contrast and stereo personalization.

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cover image ACM Conferences
SAP '14: Proceedings of the ACM Symposium on Applied Perception
August 2014
137 pages
ISBN:9781450330091
DOI:10.1145/2628257
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 08 August 2014

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Author Tags

  1. binocular disparity
  2. contrast
  3. luminance
  4. stereo 3D

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SAP '14
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SAP '14: ACM Symposium on Applied Perception 2014
August 8 - 9, 2014
British Columbia, Vancouver, Canada

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Overall Acceptance Rate 43 of 94 submissions, 46%

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Cited By

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  • (2022)Gloss management for consistent reproduction of real and virtual objectsSIGGRAPH Asia 2022 Conference Papers10.1145/3550469.3555406(1-9)Online publication date: 29-Nov-2022
  • (2022)Do we see rendered surface materials differently in virtual reality? A psychophysics-based investigationVirtual Reality10.1007/s10055-021-00613-326:3(1031-1045)Online publication date: 1-Sep-2022
  • (2021)Reproducing reality with a high-dynamic-range multi-focal stereo displayACM Transactions on Graphics10.1145/3478513.348051340:6(1-14)Online publication date: 10-Dec-2021
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  • (2019)A Novel Approach for Multi-View 3D HDR Content Generation via Depth Adaptive Cross Trilateral Tone Mapping2019 International Conference on 3D Immersion (IC3D)10.1109/IC3D48390.2019.8975988(1-8)Online publication date: Dec-2019
  • (2019)A Rich Stereoscopic 3D High Dynamic Range Image & Video Database of Natural Scenes2019 International Conference on 3D Immersion (IC3D)10.1109/IC3D48390.2019.8975903(1-8)Online publication date: Dec-2019
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  • (2016)Perceptually Motivated BRDF Comparison using Single ImageComputer Graphics Forum10.1111/cgf.1294435:4(1-12)Online publication date: 27-Jul-2016

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