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The 4C framework: principles of interaction in digital ecosystems

Published: 13 September 2014 Publication History

Abstract

Recent years have seen an increased research interest in multi-device interactions and digital ecosystems. This research addresses new opportunities and challenges when users are not simply interacting with one system or device at a time, but orchestrate ensembles of them as a larger whole. One of these challenges is to understand what principles of interaction work well for what, and to create such knowledge in a form that can inform design. Our contribution to this research is a framework of interaction principles for digital ecosystems, which can be used to analyze and understand existing systems and design new ones. The 4C framework provides new insights over existing frameworks and theory by focusing specifically on explaining the interactions taking place within digital ecosystems. We demonstrate this value through two examples of the framework in use, firstly for understanding an existing digital ecosystem, and secondly for generating ideas and discussion when designing a new one.

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    cover image ACM Conferences
    UbiComp '14: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing
    September 2014
    973 pages
    ISBN:9781450329682
    DOI:10.1145/2632048
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 13 September 2014

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    Author Tags

    1. digital ecosystems
    2. framework
    3. multi-artifact
    4. multi-user
    5. relationships
    6. structures

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    UbiComp '14
    UbiComp '14: The 2014 ACM Conference on Ubiquitous Computing
    September 13 - 17, 2014
    Washington, Seattle

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    • (2023)Towards Energy Efficient Driving: Prototyping a Cross-Device Coaching Experience for Electric Car DriversAdjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3581961.3609892(197-202)Online publication date: 18-Sep-2023
    • (2023)Experience Design for Multi-device Sharing Based on 3C FrameworkDistributed, Ambient and Pervasive Interactions10.1007/978-3-031-34668-2_9(119-137)Online publication date: 9-Jul-2023
    • (2022)Non-Dyadic Human-Robot InteractionProceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction10.5555/3523760.3523963(1176-1178)Online publication date: 7-Mar-2022
    • (2022)Non-Dyadic Interaction: A Literature Review of 15 Years of Human-Robot Interaction Conference PublicationsACM Transactions on Human-Robot Interaction10.1145/348824211:2(1-32)Online publication date: 8-Feb-2022
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    • (2021)Intelligent Shifting Cues: Increasing the Awareness of Multi-Device Interaction OpportunitiesProceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization10.1145/3450613.3456839(213-223)Online publication date: 21-Jun-2021
    • (2020)Ad-Hoc Collaboration Space for Distributed Cross Device Mobile Application DevelopmentIEEE Access10.1109/ACCESS.2020.29803198(62800-62814)Online publication date: 2020
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