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View all- De Oliveira SSouza CSilva JCarvalho S(2023)Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game EngineProceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment10.1145/3631085.3631225(151-160)Online publication date: 6-Nov-2023
- Seyed Aboutorabi SRezvani M(2018)A Self-organizing Price-based Mechanism for Frame Rate Optimization in Cloud Gaming Networks Considering Quality of Experience2018 2nd National and 1st International Digital Games Research Conference: Trends, Technologies, and Applications (DGRC)10.1109/DGRC.2018.8712028(51-60)Online publication date: Nov-2018
- Cai WShea RHuang CChen KLiu JLeung VHsu C(2016)A Survey on Cloud Gaming: Future of Computer GamesIEEE Access10.1109/ACCESS.2016.25905004(7605-7620)Online publication date: 2016