Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
article
Free access

Graphical representation of programs in a demonstrational visual shell—an empirical evaluation

Published: 01 September 1997 Publication History

Abstract

An open question in the area of Programming by Demonstration (PBD) is how to best represent the inferred program. Without a way to view, edit, and share programs, PBD systems will never reach their full potential. We designed and implemented two graphical representation languages for a PBD desktop similar to the Apple Macintosh Finder. Although a user study showed that both languages enabled nonprogrammers to generate and comprehend programs, the study also revealed that the language that more closely reflected the desktop domain doubled users' abilities to accurately generate programs. Trends suggest that the same language was easier for users to comprehend. These findings suggest that it is possible for a PBD system to enable nonprogrammers to construct programs and that the form of the representation can impact the PBD system's effectiveness. A paper-and-pencil evaluation of the two versions of the PBD desktop prior to the study supported these finding and provided interesting feedback on the interaction between usability evaluations and user studies. In particular, the comparison of the paper-and-pencil evaluation with the empirical evaluation suggested that nonempirical evaluation techniques can provide guidance into how to interpret empirical data and, in particular, that PBD systems need to provide support for programming-strategy selection in order to be successful.

References

[1]
BORG, K. 1989. Visual programming and UNIX. In the IEEE Workshop on Visual Languages. IEEE, New York, 74-79.
[2]
BOTZUM, K. 1995. An empirical study of shell programs. Tech. Rep., Bell Communications Research.
[3]
CUNNIFF, N. AND TAYLOR, R. P. 1987. Graphical vs. textual representation: An empirical study of novices' program comprehension. In Empirical Studies of Programmers: 2nd Workshop (Washington, D.C., Dec.). G. M. Olson, S. Sheppard, and E. Soloway, Eds. 114-131.
[4]
CYPHER, A. 1991. EAGER: Programming repetitive tasks by example. In Proceedings of CHI '91 (New Orleans, La., Apr.). ACM, New York, 33-40.
[5]
CYPHER, A. 1993. Watch What I Do: Programming by Demonstration. The MIT Press, Cambridge, Mass.
[6]
GREEN, T. 1989. Cognitive dimensions of notations. In People and Computers V, A. Sutchiff and L. Macaulay, Eds. Cambridge University Press, Cambridge, Mass., 443-460.
[7]
GREEN, T. 1991. Describing information artifacts with cognitive dimensions and structure maps. In People and Computers VI, D. Diaper and N. Hammonds, Eds. Cambridge University Press, Cambridge, Mass., 297-316.
[8]
GREEN, T., PETRE, M., AND BELLAMY, R. 1991. Comprehensibility of visual and textual programs: A test of superlativism against the 'Match-Mismatch' conjecture. In Empirical Studies of Programmers: 4th Workshop. Ablex, Norwood, N.J.
[9]
GREEN, T. R. G. ANn PETRE, M. 1994. Cognitive dimensions as discussion tools for programming language design. Tech. Rep., M. R. C. Applied Psychology Unit, Cambridge, England.
[10]
HAEBERLI, P. 1988. ConMan: A visual programming language for interactive graphics. In ACM SIGGRAPH (Atlanta, Ga.). ACM, New York, 103-111.
[11]
HALBERT, D.C. 1984. Programming by example. Ph.D. thesis, Computer Science Division, Univ. of California, Berkeley, Calif.
[12]
HENRY, T. R. ANn HUDSON, S. E. 1988. Squish: A graphical shell for UNIX. In Graphics Interface. 43-49.
[13]
JOVANOVIC, B. ANn FOLEY, J. D. 1986. A simple graphics interface to UNIX. Tech. Rep. GWU-IIST-86-23. Inst. for Information Science and Technology, The George Washington Univ., Washington, D.C.
[14]
KURLANDER, D. ANn FEINER, S. 1988. Editable graphical histories. In the IEEE Workshop on Visual Languages (Pittsburgh, Pa., Oct.). IEEE, New York, 127-134.
[15]
LIEBERMAN, H. 1992. Dominoes and storyboards: Beyond "Icons On Strings". In the IEEE Workshop on Visual Languages. IEEE, New York.
[16]
MAULSBY, D. L., GREENBERG, S., AND MANDER, R. 1993. Prototyping an intelligent agent through Wizard of Oz. In Proceedings of InterCHI '93. 277-284.
[17]
MAULSBY, D. L. AND WITTEN, I. H. 1989. Inducing programs in a direct-manipulation environment. In Proceedings of CHI '89 (Austin, Tex., Apr.). ACM, New York, 57-62.
[18]
MODUGNO, F. 1995. Extending end-user programming in a visual shell with Programming by Demonstration and graphical language techniques. Ph.D. thesis, Tech. Rep. CMU-CS-95- 130. Carnegie Mellon Univ., Pittsburgh, Pa.
[19]
MODUGNO, F., GREEN, T., AND MYERS, B.A. 1994. Visual programming in a visual domain: A case study of cognitive dimensions. In Proceedings of Human Computer Interaction '94.
[20]
MOHER, T. B., MAK, D. C., BLUMENTHAL, B., AND LEVENTHAL, L.M. 1993. Comparing the comprehensibility of textual and graphical programs: The case of Petri Nets. In Empirical Studies of Programmers: 5th Workshop. Ablex, Norwood, N.J.
[21]
MYERS, B.A. 1988. Creating User Interfaces by Demonstration. Academic Press, Boston, Mass.
[22]
MYERS, B.A. 1992. Demonstrational interfaces: A step beyond direct manipulation. IEEE Comput. 25, 8 (Aug.), 61-73.
[23]
MYERS, B. A., GUISE, D., DANNENBERG, R., VANDER ZANDEN, B., KOSBIE, D., PERVIN, E., MICKISH, A., AND MARCHAL, P. 1990. Garnet: Comprehensive support for graphical, highly-interactive user interfaces. IEEE Comput. 23, 11 (Nov.), 71-85.
[24]
PETRE, M. 1995. Why looking isn't always seeing: Readership skills and graphical programming. Commun. ACM 38, 6 (June), 33-44.
[25]
SHNEIDERMAN, B. 1983. Direct manipulation: A step beyond programming languages. Computer 16, 8 (Aug.), 57-69.
[26]
SMITH, D., CYPHER, A., AND SPOHRER, J. 1994. Kidsim: Programming agents without a programming language. Commun. ACM 37, 7, 54-67.
[27]
SMITH, D. C., IRBY, C., KIMBALL, R., AND HARSLEM, E. 1982. Designing the Star user interface. Byte 7, 4 (Apr.), 242-287.

Cited By

View all
  • (2013)A tangible programming tool for creation of context-aware applicationsProceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing10.1145/2493432.2493483(391-400)Online publication date: 8-Sep-2013
  • (2011)Integrating multimedia data processing parts in cloud into folder programming environmentProceedings of the 13th International Conference on Information Integration and Web-based Applications and Services10.1145/2095536.2095560(130-137)Online publication date: 5-Dec-2011
  • (2009)Can direct manipulation lower the barriers to computer programming and promote transfer of training?ACM Transactions on Computer-Human Interaction10.1145/1592440.159244216:3(1-40)Online publication date: 24-Sep-2009
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 4, Issue 3
Sept. 1997
112 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/264645
Issue’s Table of Contents

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 September 1997
Published in TOCHI Volume 4, Issue 3

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. programming by demonstration
  2. pursuit

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)80
  • Downloads (Last 6 weeks)13
Reflects downloads up to 03 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2013)A tangible programming tool for creation of context-aware applicationsProceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing10.1145/2493432.2493483(391-400)Online publication date: 8-Sep-2013
  • (2011)Integrating multimedia data processing parts in cloud into folder programming environmentProceedings of the 13th International Conference on Information Integration and Web-based Applications and Services10.1145/2095536.2095560(130-137)Online publication date: 5-Dec-2011
  • (2009)Can direct manipulation lower the barriers to computer programming and promote transfer of training?ACM Transactions on Computer-Human Interaction10.1145/1592440.159244216:3(1-40)Online publication date: 24-Sep-2009
  • (2009)Explaining How to Play Real-Time Strategy GamesResearch and Development in Intelligent Systems XXVI10.1007/978-1-84882-983-1_18(249-262)Online publication date: 19-Oct-2009
  • (2007)Smart bookmarksProceedings of the 20th annual ACM symposium on User interface software and technology10.1145/1294211.1294226(81-90)Online publication date: 7-Oct-2007
  • (2005)Naming page elements in end-user web automationProceedings of the first workshop on End-user software engineering10.1145/1083231.1083233(1-5)Online publication date: 21-May-2005
  • (2005)Naming page elements in end-user web automationACM SIGSOFT Software Engineering Notes10.1145/1082983.108323330:4(1-5)Online publication date: 21-May-2005
  • (2002)Unix tools as visual programming components in a GUI-builder environmentSoftware—Practice & Experience10.1002/spe.42832:1(57-71)Online publication date: 14-Jan-2002
  • (2001)Stimulus-Response PBDYour Wish is My Command10.1016/B978-155860688-3/50017-8(321-XVI)Online publication date: 2001
  • (2001)Demonstrational InterfacesYour Wish is My Command10.1016/B978-155860688-3/50004-X(45-III)Online publication date: 2001
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Login options

Full Access

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media