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Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes

Published: 19 October 2014 Publication History

Abstract

In this paper we present Maze Commander, a two-player game using two different types of interaction. One player uses the Oculus Rift and the other uses the Sifteo Cubes. The game requires effective and efficient communication to win. We also conducted an evaluation. The results show a positive evaluation for the game experience and collaboration, but no significant differences in game experience between the two modes of interaction. However, preferred interaction modalities were not yet taken into consideration for selecting the participants. We also present lessons learned from this experiment, and our future work.

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cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 19 October 2014

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Author Tags

  1. collaborative
  2. game
  3. game experience
  4. oculus rift
  5. sifteo cubes
  6. user experiment

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CHI PLAY '14
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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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  • (2023)Increasing Player Coupling in an Asymmetric Racing GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616059(306-311)Online publication date: 6-Oct-2023
  • (2022)Design Explorations for 3D-Printed Modular Markers for eXtended-Reality Tangible User InterfacesInternational Journal of Creative Interfaces and Computer Graphics10.4018/IJCICG.31142613:1(1-15)Online publication date: 14-Oct-2022
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  • (2021)Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual RealityApplied Sciences10.3390/app1104136711:4(1367)Online publication date: 3-Feb-2021
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