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GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes

Published: 06 November 2014 Publication History

Abstract

This paper presents a GPU-accelerated approach for improving the approximated construction of Generalized Voronoi Diagrams (GVDs). Previous work has shown how to render a GVD onto the GPU framebuffer, and copy it to the CPU for extraction of a high-quality diagram. We improve upon this technique by performing more computations in parallel on the GPU, and reducing the amount of data transferred to the CPU. We also design a multi-tiled construction technique that overcomes hardware limitations and enables much higher rendering resolutions, thus reducing discretization errors. Next, we extend our approach to create an Explicit Corridor Map navigation mesh, which is an efficient data structure for path planning in modern crowd simulation systems. The new implementation allows much faster construction of GVDs and navigation meshes at virtually infinite resolutions.

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  • (2016)Multi‐group motion planning in virtual environmentsComputer Animation and Virtual Worlds10.1002/cav.168829:6Online publication date: 9-Feb-2016

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        cover image ACM Conferences
        MIG '14: Proceedings of the 7th International Conference on Motion in Games
        November 2014
        184 pages
        ISBN:9781450326230
        DOI:10.1145/2668064
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Published: 06 November 2014

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        Author Tags

        1. GPGPU
        2. navigation mesh
        3. voronoi diagram

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        MIG '14: Motion in Games
        November 6 - 8, 2014
        California, Playa Vista

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        • (2016)Automated Placement of Individual Millimeter-Wave Wall-Mounted Base Stations for Line-of-Sight Coverage of Outdoor Urban AreasIEEE Wireless Communications Letters10.1109/LWC.2016.25521685:3(316-319)Online publication date: Jun-2016
        • (2016)Multi‐group motion planning in virtual environmentsComputer Animation and Virtual Worlds10.1002/cav.168829:6Online publication date: 9-Feb-2016

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