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Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning

Published: 01 October 2014 Publication History
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  • Abstract

    The current paper presents a qualitative assessment of using augmented reality (AR), and digital sketching (DS) as dynamics, hybrid and ubiquitous visualization systems of urban solutions designed inside of an architecture master education. We will discuss about the main advantages and disadvantages perceived by the students of applying this type of technologies in the visualization of urban teaching projects. The proposed method of assessment, in addition to adapting perfectly to small samples of users, allowed us to accurately characterize the main aspects of the designed practical experience, especially the high degree of satisfaction and accomplishment of the students in the use of mobile technologies with teaching purposes, and its adaptation for the visualization of models and urban and architectural projects.

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    • (2023)Enhancing reading capability of young Thai students with augmented reality technology: Design-based researchContemporary Educational Technology10.30935/cedtech/1272115:1(ep403)Online publication date: 2023
    • (2019)Interactive and collaborative technological ecosystems for improving academic motivation and engagementUniversal Access in the Information Society10.1007/s10209-019-00669-8Online publication date: 25-Jul-2019
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    cover image ACM Other conferences
    TEEM '14: Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality
    October 2014
    711 pages
    ISBN:9781450328968
    DOI:10.1145/2669711
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 01 October 2014

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    Author Tags

    1. digital skills assessment
    2. e-learning
    3. evaluation with augmented reality
    4. motivation
    5. qualitative assessment
    6. user experience

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    TEEM '14

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    View all
    • (2024)Extended Reality as an Educational Resource in the Primary School Classroom: An Interview of Drawbacks and OpportunitiesComputers10.3390/computers1302005013:2(50)Online publication date: 8-Feb-2024
    • (2023)Enhancing reading capability of young Thai students with augmented reality technology: Design-based researchContemporary Educational Technology10.30935/cedtech/1272115:1(ep403)Online publication date: 2023
    • (2019)Interactive and collaborative technological ecosystems for improving academic motivation and engagementUniversal Access in the Information Society10.1007/s10209-019-00669-8Online publication date: 25-Jul-2019
    • (2017)Student motivation assessment using and learning virtual and gamified urban environmentsProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3144826.3145422(1-7)Online publication date: 18-Oct-2017
    • (2015)E-Learning and Serious GamesLearning and Collaboration Technologies10.1007/978-3-319-20609-7_59(632-643)Online publication date: 2015
    • (2015)From Formal to Informal 3D Learning. Assesment of Users in the EducationLearning and Collaboration Technologies10.1007/978-3-319-20609-7_43(460-469)Online publication date: 2015

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