Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2677199.2690870acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
abstract

What Things Dream Of

Published: 15 January 2015 Publication History

Abstract

The everyday objects stand very still as always, fixed at the same place. People just let them pass by without noticing them. In our everyday lives, the things we spend time together might be seeing or dreaming far more than we think. The project, 'What Things Dream Of' has started with a series of questions such as; how are water glasses seeing us when we drink water feeling thirsty? How do we look to the eyes of the clock at the moment when we check for the time? The team has created six everyday objects, each embedded with sensors and tiny cameras. When these objects are not being used - therefore we imagined them to be sleeping, their dreams are being displayed as a series of moving images through the perspectives of everyday things. Their dreams are related with memories with their possessors and interconnected with other objects. When a thing is waken up by touching and using, it stops dreaming and look at us with their unusual sight of ourselves through the small camera embedded in each objects. Each of their view of us replaces its dream sequences playing on the screen.

Supplementary Material

suppl.mov (teiart107.mp4)
Supplemental video

References

[1]
Annette Schäfer, Wir sind, was wir haben: die tiefere Bedeutung der Dinge fur unser Leben, 2012
[2]
Royal Opera house: Audience. https://vimeo.com/1920188
[3]
'Dream of Pictures' documentation. http://vimeo.com/28943705
[4]
Pinokio. http://vimeo.com/53476316

Index Terms

  1. What Things Dream Of

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 January 2015

    Check for updates

    Author Tags

    1. embedded sensors/displays
    2. interactive art
    3. interface/experience design

    Qualifiers

    • Abstract

    Conference

    TEI '15
    Sponsor:

    Acceptance Rates

    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

    Upcoming Conference

    TEI '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 196
      Total Downloads
    • Downloads (Last 12 months)2
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 22 Feb 2025

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media