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10.1145/2677199.2690876acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
abstract

Metamorphosis

Published: 15 January 2015 Publication History

Abstract

Drinking custom varies in different cultures as much as dining manners and etiquettes. The wearable project, 'Metamorphosis' is an artistic commentary toward Korean drinking culture in wearable technology. In Korea, drinking is like a social ritual for both personal and professional relationships from friends to colleagues. 'Metamorphosis' is a female garment created during 5 day Wearable Hackathone held by Art Center Nabi in June, 2014. It has a sensitive alcohol sensor embedded at the tip of the collar near mouth, which detects the level of the alcohol consumption from the wearer's breath and expresses in different colors and kinetic movements of the garment. Wearable, applied with culture and technology, can be a new media platform to express how social members of community feel or see.

Supplementary Material

suppl.mov (teiart124.mp4)
Supplemental video

References

[1]
Art Center Nabi http://www.nabi.or.kr
[2]
Nabi Wearable Hackathon Dress It Up, 2014. http://www.nabi.or.kr/english/academy/current_read.nab?idx=309
[3]
Doosan Encyclopedia, Traffic Law and Alcohol Level Detections. http://m.terms.naver.com/entry.nhn?docId=1223385&cid=40942&categoryId=31693

Cited By

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  • (2017)Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith PracticeProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064718(1187-1200)Online publication date: 10-Jun-2017

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  1. Metamorphosis

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    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 January 2015

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    Author Tags

    1. kinetic
    2. social interaction
    3. wearable

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    TEI '15
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    Acceptance Rates

    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    TEI '25

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    Cited By

    View all
    • (2017)Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith PracticeProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064718(1187-1200)Online publication date: 10-Jun-2017

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