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Material and Meaning in Tangible Interactions

Published: 15 January 2015 Publication History

Abstract

Tangible interactions have incorporated new materials into interaction design as well as new perspectives on how those materials can be made useful. The dissertation research I discuss here examines materials and forms in terms of how they both mediate information but also can represent meanings in their own right. My work emphasizes these meanings as an important aspect of the experience of tangible interactions.

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Gross, S., Bardzell, J., & Bardzell, S. (2014) Skeu the evolution: skeuomorphs, style, and the material of tangible interactions. In Proc TEI'14. ACM: New York.
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Gross, S., Bardzell, J., & Bardzell, S. (2014) Struc-tures, forms, and stuff: the materiality and medium of interaction. Pers. Ubiquit. Comput., 18(3), 637--649.
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Gross, S. (2013). Glitch, please: datamoshing as a medium-specific application of digital material. In Proc. DPPI'12. ACM: New York.
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Gross, S., Pace, T., Bardzell, J., & Bardzell, S. (2013). Machinima production tools: a vernacular history of a creative medium. In Proc. CHI'13. ACM: New York.
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Gross, S., Bardzell, J., & Bardzell, S. (2013). Touch style: creativity in tangible experience design. In Proc. C&C'13. ACM: New York.
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Horn, M. S. (2013). The role of cultural forms in tangible interaction design. In Proc. TEI'2013. ACM: New York.
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Wiberg, M. (2014). Methodology for materiality: interaction design research through a material lens. Pers. Ubiquit. Comput., 18(3), 625--636.

Cited By

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  • (2022)Material Matters: Exploring Materiality in Digital Musical Instruments DesignProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533523(976-986)Online publication date: 13-Jun-2022
  • (2020)Giving Material Properties to Interactive Objects: A Case Study of Tangible Cube Representing Digital DataArchives of Design Research10.15187/adr.2020.08.33.3.5533:3(55-73)Online publication date: 31-Aug-2020

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cover image ACM Conferences
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
January 2015
766 pages
ISBN:9781450333054
DOI:10.1145/2677199
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 15 January 2015

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Author Tags

  1. experience
  2. form
  3. material culture
  4. materiality

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TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2022)Material Matters: Exploring Materiality in Digital Musical Instruments DesignProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533523(976-986)Online publication date: 13-Jun-2022
  • (2020)Giving Material Properties to Interactive Objects: A Case Study of Tangible Cube Representing Digital DataArchives of Design Research10.15187/adr.2020.08.33.3.5533:3(55-73)Online publication date: 31-Aug-2020

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