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Learning High-order Generative Texture Models

Published: 19 November 2014 Publication History

Abstract

We introduce a new simple framework for texture modelling with Markov--Gibbs random fields (MGRF). The framework learns texture-specific high order pixel interactions described by feature functions of signal patterns. Currently, modelling of high order interactions is almost exclusively achieved by linear filtering. Instead we investigate `binary pattern' (BP) features which are faster to compute and describe quite different properties than linear filters. The features are similar to local binary patterns (LBPs) --- previously not applied as MGRF features --- but with learnt shapes. In contrast to the majority of MGRF models the set of features used is learnt from the training data and is heterogeneous. This paper shows how these features can be efficiently selected by nesting the models. Each new layer corrects errors of the previous model while allowing incremental composition of the features, and uses validation data to decide the stopping point. The framework also reduces overfitting and speeds learning due to a feasible number of free parameters to be learnt at each step. Texture synthesis results of the proposed texture models were quantitatively evaluated by a panel of observers, showing higher order BP features resulted in significant improvements on regularly and irregularly structured textures.

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Cited By

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  • (2019)Exemplar based Regular Texture Synthesis Using LSTMPattern Recognition Letters10.1016/j.patrec.2019.09.006Online publication date: Sep-2019
  • (2015)Texture modelling with non-contiguous filters2015 International Conference on Image and Vision Computing New Zealand (IVCNZ)10.1109/IVCNZ.2015.7761520(1-6)Online publication date: Nov-2015
  • (2015)Realism and Texture: Benchmark Problems for Natural ComputationUnconventional Computation and Natural Computation10.1007/978-3-319-21819-9_3(53-65)Online publication date: 4-Aug-2015

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IVCNZ '14: Proceedings of the 29th International Conference on Image and Vision Computing New Zealand
November 2014
298 pages
ISBN:9781450331845
DOI:10.1145/2683405
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • The University of Waikato

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Association for Computing Machinery

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Published: 19 November 2014

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IVCNZ '14 Paper Acceptance Rate 55 of 74 submissions, 74%;
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Cited By

View all
  • (2019)Exemplar based Regular Texture Synthesis Using LSTMPattern Recognition Letters10.1016/j.patrec.2019.09.006Online publication date: Sep-2019
  • (2015)Texture modelling with non-contiguous filters2015 International Conference on Image and Vision Computing New Zealand (IVCNZ)10.1109/IVCNZ.2015.7761520(1-6)Online publication date: Nov-2015
  • (2015)Realism and Texture: Benchmark Problems for Natural ComputationUnconventional Computation and Natural Computation10.1007/978-3-319-21819-9_3(53-65)Online publication date: 4-Aug-2015

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