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A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it

Published: 04 June 1997 Publication History
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    A number of factors contribute to the difficulty of learning computer programming, and by examining some of these factors we can hope to design an environment that is more conducive to the learning process. I analyse some of these problems and find that one possible solution is to embed the educational content into a fantasy adventure game. Designing an educational game is, however, fraught with difficulties beyond those normally associated with writing such a program, as there are conflicts between educational and entertainment goals. Described are a few of these conflicts from the early stages of my project, and the compromises that they have engendered.

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    cover image ACM Conferences
    ITiCSE '97: Proceedings of the 2nd conference on Integrating technology into computer science education
    June 1997
    147 pages
    ISBN:0897919238
    DOI:10.1145/268819
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 04 June 1997

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    • (2023)A Semi-Automatic Knowledge Discovery Tool to Identify and Visualize Course Bottlenecks2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10342941(1-5)Online publication date: 18-Oct-2023
    • (2021)A Specification Language for Matching Mistake Patterns with FeedbackProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432481(555-561)Online publication date: 3-Mar-2021
    • (2020)Fostering Programming Practice through GamesInformation10.3390/info1111049811:11(498)Online publication date: 24-Oct-2020
    • (2020)factors-contributing-to-the-difficulties-in-teaching-and-learning-of-computer-programming-a-literature-reviewContemporary Educational Technology10.30935/cedtech/824712:2(ep272)Online publication date: 2020
    • (2015)Personal, Physical, Social, and Creative Contextual Design for Art EducationComputers in Entertainment10.1145/2582193.263344312:1(1-20)Online publication date: 10-Feb-2015
    • (2013)Delivering Educational Games to Mobile DevicesGovernance, Communication, and Innovation in a Knowledge Intensive Society10.4018/978-1-4666-4157-0.ch021(260-270)Online publication date: 2013
    • (2013)Learning elsewhereProceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2462499(70-75)Online publication date: 1-Jul-2013
    • (2012)Integrating an Educational Game in Moodle LMSInternational Journal of Distance Education Technologies10.4018/jdet.201210010210:4(17-25)Online publication date: 1-Oct-2012
    • (2012)Knowledge Management in Educational GamesKnowledge Management and Drivers of Innovation in Services Industries10.4018/978-1-4666-0948-8.ch019(275-288)Online publication date: 2012
    • (2011)Delivering Educational Games to Mobile DevicesInternational Journal of Knowledge Society Research10.4018/jksr.20110401052:2(47-58)Online publication date: 1-Apr-2011
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