Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2729094.2754848acmconferencesArticle/Chapter ViewAbstractPublication PagesiticseConference Proceedingsconference-collections
poster

Towards a Competency Model for Object-Oriented Programming

Published: 22 June 2015 Publication History

Abstract

The German educational system is shifting towards the competences of learners since the publication of the national results of the OECD PISA studies with the goals to improve the overall learning outcomes, better individualize learning and teaching processes and also to promote the comparability of federal educational systems. Many disciplines have already developed empirically founded competency models and associated instruments to measure, compare, and interpret learner performance. Computer science education research is still in its infancy in this regard. It is therefore the aim of this project to develop such a model for the basics of object-oriented programming.

References

[1]
P. Hubwieser, J. Magenheim, A. Muhling, and A. Ruf. Towards a conceptualization of pedagogical content knowledge for computer science. In Proc. of the 9th Ann. Int. ACM Conf. on International Computing Education Research, ICER '13, pages 1--8, New York, NY, USA, 2013. ACM.
[2]
J. Neugebauer, P. Hubwieser, J. Magenheim, L. Ohrndorf, N. Schaper, and S. Schubert. Measuring student competences in german upper secondary computer science education. In Y. Gulbahar and E. Karatas, editors, Informatics in Schools. Teaching and Learning Perspectives, volume 8730 of LNCS, pages 100--111. Springer International Publishing, 2014.

Cited By

View all
  • (2016)A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming ParadigmSerious Games10.1007/978-3-319-45841-0_4(42-54)Online publication date: 3-Sep-2016

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
ITiCSE '15: Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education
June 2015
370 pages
ISBN:9781450334402
DOI:10.1145/2729094
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 June 2015

Check for updates

Author Tags

  1. OOP
  2. competency model
  3. k-12
  4. secondary education

Qualifiers

  • Poster

Conference

ITICSE '15
Sponsor:

Acceptance Rates

ITiCSE '15 Paper Acceptance Rate 54 of 124 submissions, 44%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

Upcoming Conference

ITiCSE '25
Innovation and Technology in Computer Science Education
June 27 - July 2, 2025
Nijmegen , Netherlands

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)3
  • Downloads (Last 6 weeks)0
Reflects downloads up to 01 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2016)A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming ParadigmSerious Games10.1007/978-3-319-45841-0_4(42-54)Online publication date: 3-Sep-2016

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media