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A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games

Published: 13 October 2015 Publication History

Abstract

We present a demonstration of a multi-modal 3D capturing platform coupled to a motion comparison system. This work is focused on the preservation of Traditional Sports and Games, namely the Gaelic sports from Ireland and Basque sports from France and Spain. Users can learn, compare and compete in the performance of sporting gestures and compare themselves to real athletes. Our online gesture database provides a way to preserve and display a wide range of sporting gestures. The capturing devices utilised are Kinect 2 sensors and wearable inertial sensors, where the number required varies based on the requested scenario. The fusion of these two capture modalities, coupled to our inverse kinematic algorithm, allow us to synthesize a fluid and reliable 3D model of the user gestures over time. Our novel comparison algorithms provide the user with a performance score and a set of comparison curves (i.e. joint angles and angular velocities), providing a precise and valuable feedback for coaches and players.

References

[1]
F. Destelle, A. Ahmadi, N. E. O'Connor et al. Low-cost accurate skeleton tracking based on fusion of kinect and wearable inertial sensors. In EUSIPCO '14, pages 371--375, Sept 201
[2]
L. Unzueta, J. Goenetxea, M. Rodriguez, and M. Linaza. Viewpoint-dependent 3d human body posing for sports legacy recovery from images and video. In EUSIPCO '14, pages 361--365, Sept 2014.

Cited By

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  • (2024)Design of Interactive Digital Virtual Display Application for Chinese Heritage Traditional Herbal Medicine CultureCulture and Computing10.1007/978-3-031-61147-6_19(274-292)Online publication date: 29-Jun-2024
  • (2020)Dynamic Graph CNN for Event-Camera Based Gesture Recognition2020 IEEE International Symposium on Circuits and Systems (ISCAS)10.1109/ISCAS45731.2020.9181247(1-5)Online publication date: Oct-2020
  • (2019)Space-Time Event Clouds for Gesture Recognition: From RGB Cameras to Event Cameras2019 IEEE Winter Conference on Applications of Computer Vision (WACV)10.1109/WACV.2019.00199(1826-1835)Online publication date: Jan-2019
  • Show More Cited By

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  1. A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games

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      cover image ACM Conferences
      MM '15: Proceedings of the 23rd ACM international conference on Multimedia
      October 2015
      1402 pages
      ISBN:9781450334594
      DOI:10.1145/2733373
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 13 October 2015

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      Author Tags

      1. motion capture
      2. motion retargeting
      3. sensor fusion
      4. vision

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      • Demonstration

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      MM '15
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      MM '15: ACM Multimedia Conference
      October 26 - 30, 2015
      Brisbane, Australia

      Acceptance Rates

      MM '15 Paper Acceptance Rate 56 of 252 submissions, 22%;
      Overall Acceptance Rate 995 of 4,171 submissions, 24%

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      MM '24
      The 32nd ACM International Conference on Multimedia
      October 28 - November 1, 2024
      Melbourne , VIC , Australia

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      Cited By

      View all
      • (2024)Design of Interactive Digital Virtual Display Application for Chinese Heritage Traditional Herbal Medicine CultureCulture and Computing10.1007/978-3-031-61147-6_19(274-292)Online publication date: 29-Jun-2024
      • (2020)Dynamic Graph CNN for Event-Camera Based Gesture Recognition2020 IEEE International Symposium on Circuits and Systems (ISCAS)10.1109/ISCAS45731.2020.9181247(1-5)Online publication date: Oct-2020
      • (2019)Space-Time Event Clouds for Gesture Recognition: From RGB Cameras to Event Cameras2019 IEEE Winter Conference on Applications of Computer Vision (WACV)10.1109/WACV.2019.00199(1826-1835)Online publication date: Jan-2019
      • (2016)A Multimodal Gamified Platform for Real-Time User Feedback in Sports PerformanceProceedings of the 24th ACM international conference on Multimedia10.1145/2964284.2973815(708-710)Online publication date: 1-Oct-2016
      • (2016)3D Human Gait Reconstruction and Monitoring Using Body-Worn Inertial Sensors and Kinematic ModelingIEEE Sensors Journal10.1109/JSEN.2016.259301116:24(8823-8831)Online publication date: 15-Dec-2016

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