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invited-talk

Computational Thinking Meets Design Thinking: Technology and Arts Collaborations

Published: 20 May 2015 Publication History

Abstract

Are fine arts and technology compatible partners" Do these disciplines support each other or flinch when they are combined like oil and water" Do collaborative efforts provide interesting insights and opportunities for students" For practitioners" There seems to be an explosion of interest in exploring arts and technology connections: new media, digital media, kinetic art, new frontiers, emergent media, interdisciplinary, multidisciplinary, and transdisciplinary are only some of the terms used to describe this fusion of disciplines.
A visit to the SIGGRAPH art gallery or the SIGCHI Interactivity sessions, for example, will showcase a wide variety of uses of computing, embedded control, sensors, and actuators in the service of art. Kinetic art using embedded control is a marriage of art and technology. Artistic sensibility and creativity are required for concept and planning, and computer science and engineering skills are required to realize the artistic vision. However, these different skills are often taught in extremely different parts of a university campus.
In this talk I will start with some thoughts on the nature of combining arts and technology, and show some historical and contemporary examples specifically relating to kinetic art. I will then describe an ongoing collaborative course that involves Computer Science and Art students working together to design and create computer-controlled kinetic art. Students in the course explore interfacing of embedded computer systems with sensors and actuators of all sorts. They also explore physical and conceptual aspects of machine-making as a fine-art sculpture process. Our goal is to enhance the educational experience of both groups of students. We believe that both student groups gain significant and unusual benefits that they can apply in a variety of ways in their respective disciplines.

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  1. Computational Thinking Meets Design Thinking: Technology and Arts Collaborations

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    cover image ACM Conferences
    GLSVLSI '15: Proceedings of the 25th edition on Great Lakes Symposium on VLSI
    May 2015
    418 pages
    ISBN:9781450334747
    DOI:10.1145/2742060
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    • IEEE CEDA
    • IEEE CASS

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 May 2015

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    GLSVLSI '15
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    GLSVLSI '15: Great Lakes Symposium on VLSI 2015
    May 20 - 22, 2015
    Pennsylvania, Pittsburgh, USA

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    GLSVLSI '15 Paper Acceptance Rate 41 of 148 submissions, 28%;
    Overall Acceptance Rate 312 of 1,156 submissions, 27%

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