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Media Synchronization Workshop

Published: 03 June 2015 Publication History
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  • Abstract

    The Media Synchronization workshop, in its third edition, brings together an active community around the topic of media synchronization, attracting relevant researchers in this area. The objective of the workshop is to further built this community and set the research agenda on the topic of media synchronization. We will do this by sharing our current research in short presentations, and by having an active session in the afternoon. We will be working in subgroups on key problem areas, present our work to the whole group as a starting point for an active discussion on the most relevant research to be carried out in the coming years.

    References

    [1]
    Media Synchronization Workshop series, see https://sites.google.com/site/mediasynchronization/
    [2]
    Geek and Poke, see http://geek-andpoke.com/geekandpoke/2012/12/9/simplyexplained.html

    Cited By

    View all
    • (2016)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_39(1157-1193)Online publication date: 10-Aug-2016
    • (2015)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_39-1(1-37)Online publication date: 25-Sep-2015

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    Published In

    cover image ACM Conferences
    TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
    June 2015
    230 pages
    ISBN:9781450335263
    DOI:10.1145/2745197
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 June 2015

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    Author Tags

    1. distributed systems
    2. media delivery
    3. media synchronization
    4. standards

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    TVX'15
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    Acceptance Rates

    TVX '15 Paper Acceptance Rate 12 of 50 submissions, 24%;
    Overall Acceptance Rate 69 of 245 submissions, 28%

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    Cited By

    View all
    • (2016)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_39(1157-1193)Online publication date: 10-Aug-2016
    • (2015)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_39-1(1-37)Online publication date: 25-Sep-2015

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